06-15-2009, 06:25 AM | #11 | |
Join Date: Jun 2006
Location: Spain —Europe
|
Re: Melee/Man To Man vs 4th Edition
Quote:
BTW, GURPS Martial Arts: Gladiators will be released soon, and not for "fixing" 4e rules regarding Man-to-Man, but as a GURPS 4e sourcebook.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
|
06-15-2009, 06:37 AM | #12 | |
Join Date: Jun 2006
Location: Spain —Europe
|
Re: Melee/Man To Man vs 4th Edition
Quote:
Can you point some titles as examples of these Battletech flip books you are mentioning?
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
|
06-15-2009, 10:06 AM | #13 |
Join Date: Apr 2006
|
Re: Melee/Man To Man vs 4th Edition
I haven't played Man to Man, so can't make any comparisons or give advice on getting 4e to emulate it.
I believe the reason PD was removed from 4e was twofold: first, it kept everyone from loading up on heavy metal armor and big shields and PD-increasing magic and superpowers, and thereafter becoming almost totally impossible to hit with anything, and second, it allowed people to play those ninjas and bare-chested monks and swashbucklers that are so popular without having them automatically get mowed down by incoming attacks. |
06-15-2009, 01:18 PM | #14 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Melee/Man To Man vs 4th Edition
Passive Defense was removed primarily because the way to get high PD was to wear the heaviest armor you could afford whilst carrying the largest shield available. This would ding your Dodge score by 1-4, depending on your ST, but raise your Dodge roll by 1-8. Thus, there was a large regime wherein "so much protection that you need to spend FP even to stagger" gave a net +1 to +4 to your odds of ducking a blow. Explanations that this meant dodging just enough that the blow glanced off armor were rejected by most gamers. Doing away with PD solved the problem.
As for why variable, equipment-based PD was replaced by a functionally similar +3 built into the basic defense score: That lets unarmored fighters successfully dodge and parry blows without massive armor and shield, which is more realistic. Unarmored fighters are the ones who dodge and parry, while heavily armored ones tend to rely more on armor stopping blows (a function of DR, not PD).
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
Tags |
combat, man to man |
Thread Tools | |
Display Modes | |
|
|