10-04-2013, 12:37 PM | #61 | ||
Join Date: Dec 2004
Location: Australia
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Re: grappling a flier
You weigh what you weigh, but you don't necessarily act like it at all times.
For a trivial example not related to your situation, if the ST 200 guy was a flier, that would imply he can exert that ST 200 to the fullest straight down without an anchor. In that case, you're not flying anywhere. You can't drag Superman all over town by taking his feet off the ground.[/quote] I understand this perfectly. Fliers can 'fly down' and make themselves hard to lift. Quote:
Quote:
What I'm not fine with is being told "You can't take off because you're Grappled" and then have it morph into "You can't take off because he has a mystical ability to use his ST to hold you in place, even though he has no movement capability to exert it like that." |
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10-04-2013, 12:38 PM | #62 | |
Join Date: Aug 2004
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Re: grappling a flier
Quote:
Remember, if Hulkster has an applicable movement power, that movement power gets his full ST for free. So he might be ST200 and able to leap 5 miles, just by splurging on a few dozen levels of Super Jump.
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My GURPS stuff |
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10-04-2013, 12:39 PM | #63 | |
Join Date: Dec 2004
Location: Australia
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Re: grappling a flier
Quote:
If he has no levels of Super Jump, then ... |
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10-04-2013, 12:43 PM | #64 | |
Join Date: Dec 2004
Location: Australia
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Re: grappling a flier
Quote:
This is a TWO THOUSAND POINT GAME. It's hard NOT to be a power gamer. And excuse me, but my character has a maximum ST of about 110, and a max DR of 130. No ranged attacks at all. Villain one: flies faster than my character, has a 40d6 laser blast. Villain two: our aforementioned Hulkoid, with ST 200 and Striking ST extended to 380. My character is not the overpowered one. |
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10-04-2013, 12:47 PM | #65 | ||
Join Date: Jul 2008
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Re: grappling a flier
Quote:
Yes, it's comic book physics. One aspect of comic book physics is that for every action there is only sometimes an equal and opposite reaction. Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-04-2013, 12:48 PM | #66 | |
Join Date: Dec 2004
Location: Australia
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Re: grappling a flier
Quote:
But on a related note: Take a character who can jump five miles with Super Jump. Calculate his speed. It will impress you. Then calculate the damage he does landing. It will impress you more. |
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10-04-2013, 12:49 PM | #67 | |
Join Date: Jul 2008
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Re: grappling a flier
Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-04-2013, 12:57 PM | #68 |
Join Date: Dec 2004
Location: Australia
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Re: grappling a flier
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10-04-2013, 12:59 PM | #69 |
Join Date: Dec 2004
Location: Australia
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Re: grappling a flier
And can we please get a basic answer on the other question:
All other factors being equal, if the non-flyer is grappling the flyer, is it the Grappling rules preventing the flyer from taking off with the grappler, or the "super-inertia"? I really do want to know this. |
10-04-2013, 01:00 PM | #70 |
Join Date: Jul 2008
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Re: grappling a flier
Regrettably, power gamer is also a term that has a variety of meanings. I don't think the one you're thinking of is the one in question.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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kromm answer, kromm explanation |
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