06-05-2009, 12:54 PM | #1 |
Join Date: Jun 2009
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Can curses interrupt combat?
Curses can be used at any time, but I'm not sure what constitutes legal monster movement. Can I use, say, Sex Appeal! during combat to make the monsters I'm fighting move toward someone else, thus canceling the combat? What if any of the monsters are mine?
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06-07-2009, 10:07 PM | #2 |
Banned
Join Date: Mar 2009
Location: Birmingham, AL
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Re: Can curses interrupt combat?
I'd say we need MM to make an official ruling, but according to what I read in the rules, yes. Curses can be used "at any time at all" and curses take effect immediately. It would seem to me that suddenly the monster realizes it is more interested in another player and moves that direction (if it legally can). This would not work on monsters that cannot pass through that particular type of link and would not work on lurking monsters since they have no movement.
If the monsters are yours, that is a difficult question. I would say that yes they move also since they are under the spell-like effects of a curse. The fact that they stop moving when they reach you is stated only under normal monster movement. I believe a curse would override that since it's not a normal monster movement. |
06-07-2009, 10:39 PM | #3 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Can curses interrupt combat?
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06-08-2009, 08:51 PM | #4 |
Banned
Join Date: Mar 2009
Location: Birmingham, AL
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Re: Can curses interrupt combat?
Well, Can you expand on that one from my view for more direct clarification?
Sex Appeal states that "All monster's of that color move one room toward the cursed munchkin, as long as they can do so legally." Obviouslly the Plutonium Dragon isn't going to move through a locked door, he can't move that way legally. It's against his movement ability. The potted plant can't move. It has no movement. Therefore, by statement of the card that the Monster moves (not the monster is teleported, magically slid or otherwise forced to that location beyond normal movement) the ability for such a movement to happen would go against his movement ability. Thus it wouldn't be moving legally. Just seems that if a curse cannot make a monster fit through a door it can't fit through normally, then it can't make a monster that can't move suddenly move. Also, this brings up another question for this card. The Fungus is contrary. Would it move backwards away from the cursed munchkin? Going by it's movement restrictions, it should, but since it CAN actually move, I can see the curse causing it to move TOWARD the munchkin even though it would normally move backwards one first. And for the record, since I have basically been acussed of being contradictory for the sake of doing so, I am not asking to cause an issue or to say you are wrong Andrew, just trying to see where the line is drawn between the Curse Cards override the rules and the "can do so legally" text on the card. Last edited by HunterNBama; 06-08-2009 at 08:55 PM. |
06-08-2009, 09:47 PM | #5 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Can curses interrupt combat?
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So, you see, the rules already have contingencies for the two Monster movement types that might otherwise be affected abnormally by cards that move Monsters, and, it turns out, they're affected just like other Monsters. Last edited by MunchkinMan; 06-08-2009 at 09:56 PM. |
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06-12-2009, 12:32 PM | #6 |
Join Date: Jun 2008
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Re: Can curses interrupt combat?
Can I check to see if I understand correctly?
When a card is played to move monsters, the special movement rules (contrary, lurking, etc.) don't apply, but the type of doors/passageways a monster can move through does apply. So you would move the monsters through passageways and regular doors as instructed by the card played, but not through hidden or locked doors unless the monsters are allowed to move that way anyway. Ergo, the Gazebo can be moved through passageways and regular doors, but not hidden or locked doors. |
06-12-2009, 03:02 PM | #7 | |||
Join Date: Aug 2004
Location: Macungie, PA
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Re: Can curses interrupt combat?
Sure
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Tags |
combat, curses, monster movement |
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