02-13-2014, 01:43 PM | #1 |
Join Date: Jul 2007
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Wound Penalties?
I looked through the core book, but didn't see any. Are there wound penalties in IN besides the 1 turn stun for 25%+ damage?
Do Celestials feel pain when their vessels are damaged? |
02-14-2014, 05:58 AM | #2 |
Join Date: Aug 2004
Location: Baltimore, MD
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Re: Wound Penalties?
I never saw any defined penalties anywhere. For flavor reasons, I'm sure they have some sort of pain receptors, but I've always played it as strictly informative, almost like the celestial is in a videogame.
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02-14-2014, 11:59 AM | #3 |
Join Date: Sep 2007
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Re: Wound Penalties?
So Celestials are able to attack and defend at exactly the same level if they are at full Body hits than if they are one good smack from Trauma?
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02-14-2014, 12:38 PM | #4 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Wound Penalties?
I don't know if it helps, but although some templates in GURPS: In Nomine got High Pain Threshold (Malakim, Djinn, amongst others), it was only a handful, and none got Immunity to Pain.
On the other hand, I've personally thought about running In Nomine with GURPS (but 4th Ed), and I'd probably beef up most if not all celestials, mostly so as to draw a distinction between them and otherwise more powerful humans. I'd probably give them all High Pain Threshold, maybe even Immunity to Pain (or maybe the ones that are suggested in GURPS: In Nomine to have High Pain Threshold I'd give Immunity to Pain, and everyone else High Pain Threshold). Just a thought.
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-JC |
02-15-2014, 09:36 PM | #5 |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: Wound Penalties?
As an in game, flavor aspect, and to help define the differences between a vessel and a mere human, I had a couple of in game refinements.
Essentially, whatever biochemical processes which caused 'shock' had a built in limiter in vessels. The average punch in the face which would stun a man can't overcome the autonomic control a Celestial has over his body. The pain receptors have transmission limits. This has all kinds of 'rationalizations' for Celestials. Doesn't sleep: Their spiritual element doesn't require such a thing so that is part of being Celestial, though Undead feel the lack keenly as a desire for surcease. Temperature Tolerance: There is no place on Earth that a vessel can't function. A vessel can bump up the blood flow to the skin to cool or the ATP conversion of his body to increase body heat to deal with the 'mild' temperature deviations on Earth. Increased healing: small shifts in the biochemistry to increase by a factor the healing. Not Wolverine healing, but 'maximized human' healing. Lack of Shock and High Body Points: Slightly denser bones, slightly more elastic skin, slightly denser muscle fibers, capillaries and veins which 'pinch off' more efficiently to restrict blood loss. None of them outside of human breadth, but add all these efficiencies up, and suddenly shooting a Celestial in the liver is a lot less fatal. Heart, brain, arteries are still pretty bad for them though. Now, SOME gamers use an even more extreme model to explain this. They think a vessel is a robot suit with a Soul in the control booth, like the dead alien in Men In Black or the giant robots in Pacific Rim. And when you talk about high strength, maxed out vessels, that might be the best way to go. But according to the rules, no, Celestials don't have wound penalties. They are the 'heros'. Penalties are for mooks.
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Curtis Says: Remember to take your Shots. And use a tight grouping. |
02-16-2014, 07:19 AM | #6 |
Join Date: Nov 2009
Location: Mainz, Germany
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Re: Wound Penalties?
Hmm, just a quick note:
In the Gurps IN setting, the Malakim background blurb includes a Malakite torturing a demon. So I always assumed that, given the right amount (and use) of damage, celestials are succeptible to pain and its effects as everyone else. Except that, given their superior characteristics, it usually takes far, far more to reach the same effects as it would in a human. Of course, other celestials, like Malakites, can judge this pretty well... |
02-16-2014, 07:30 AM | #7 | |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: Wound Penalties?
Quote:
But that's the thing about torture. You got ALL DAY and a person who can actually survive the more extreme things that sadists only wish they could do. Is it any wonder Angels fetch a high price in Hell?
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Curtis Says: Remember to take your Shots. And use a tight grouping. |
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02-16-2014, 08:53 AM | #8 |
Join Date: Jul 2007
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Re: Wound Penalties?
Now I am thinking that there should be a Corporeal Discord: Low Pain Threshold.
Edit: Level 1 - Stun threshold 20%+ Level 2 - Stun threshold 15%+ Level 3 - Stun threshold 10%+ Level 4 - Stun threshold 5%+ Level 5 - Stun threshold 1+ Body hits Level 6 - Anything to increase pain of existing wounds causes stunning. (Using an injured limb, non-damaging blows to the wound area, etc.) Last edited by cptbutton; 02-16-2014 at 10:21 AM. Reason: Add proposed mechanics |
Tags |
combat, damage, stun, wound penalty |
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