04-02-2012, 04:27 AM | #1 |
Join Date: Nov 2009
Location: Oregon
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Delayed FP Loss
Hey all. I was thinking about a trait concept, a character who can put off the need to sleep for a while, but still "accumulates" the normal FP loss. When he chooses to sleep the FP loss all hits him at once. This means he can go for quite a while without sleep, but pushing himself for too long (more than 2 days for a HT 10 individual) can be physically damaging, and potentially lethal (5.5 days or more) as the excess FP loss gets transferred to HP. And of course the FP loss is counted as missed sleep, requiring 7+FP hours of uninterrupted sleep to recover. There would of course need to be a limit to how long the sleep can be delayed, perhaps a flat 2 or 3 times FP total, or by having the character still roll death checks for the delayed HP damage, giving the possibility that he'll just drop dead at some point.
The obvious way to build this is as a limited version of Doesn't Sleep. However, it also put me in mind of a character who can do the same with other forms of fatigue loss, such as Starvation and Dehydration (Doesn't Eat / Drink) or physical exertion (Indefatigable). What sort of limitation value would be appropriate for this? |
04-02-2012, 09:04 AM | #2 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: Delayed FP Loss
I'd just go with additional FP pool. Some of them (from HT) would be general and another part (extra ones) would be limited.
Or borrow Oxygen Storage under the hood mechanics from Doesn't Breath and apply it to Doesn't Sleep. But this is more complicated because you'll have to cover all types of hazards with appropriate advantage.
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MH Setting. Welcome to help. |
04-02-2012, 11:57 AM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Delayed FP Loss
You could also buy ER with Special Recharge (full nights Sleep) Then take lost sleep FP out of that.
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04-02-2012, 12:20 PM | #4 |
Join Date: Nov 2009
Location: Oregon
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Re: Delayed FP Loss
Hmm. What I'm envisioning wouldn't reduce the FP loss at all, just allow the character to delay it and deal with it later. He still loses the same amount of FP, and has no extra FP to soak it with. I suppose I could build it as an Energy Reserve with a Backlash that drains the character of FP equal to the amount of ER used. The ER could only be spent on lost sleep, and only recharged by sleeping. If that's enough for -80%, it could get ER 20 down to 12 cp, which is about the right range for this trait (compared to Doesn't Sleep [20]).
It does feels a bit cludgy. I guess I could do basically the same with Doesn't Sleep itself, giving it a Maximum Duration (though it would be more than 12 hours, thus -0%) and Backlash. Not sure if that's worth -40% though... |
04-03-2012, 06:17 AM | #5 |
Join Date: Aug 2009
Location: Poland
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Re: Delayed FP Loss
IMHO it may be worth even -50%, like weakest Oxygen Storage (your idea seems harsher in effects, but works without preparation).
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04-03-2012, 10:38 AM | #6 |
Join Date: Aug 2004
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Re: Delayed FP Loss
Even more, I'd think. Having a different sleep cycle, but still needing the same amount of sleep overall, would just be a Feature. Being able to defer sleep, while still accumulating the fatigue 'virtually', is a fairly minor benefit. You might be better off just making it a new advantage.
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04-03-2012, 03:22 PM | #7 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Delayed FP Loss
Quote:
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04-04-2012, 11:19 AM | #8 | |
Join Date: Aug 2004
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Re: Delayed FP Loss
Quote:
Calling it an actual Perk is not a big difference, although I have an emotional attachment to my "Super Perk" idea :) |
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04-04-2012, 11:28 AM | #9 | |
Join Date: Nov 2009
Location: Oregon
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Re: Delayed FP Loss
Quote:
What about my other ideas, for similar traits that allow the delay of fatigue loss from starvation or exertion? Mostly that just means that the character can delay the penalties associated with low and negative FP (and the corresponding HP loss) until he reaches X total loss (I'd set probably it at twice total FP). Is that likewise no more than a perk? It feels a bit more useful than that, though still in the below-five-cp range. |
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04-04-2012, 01:30 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Delayed FP Loss
There are quite a few exotic perks that are just better than mundane ones already. I think the restricted access probably counts for something.
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Tags |
fatigue, sleep |
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