02-03-2010, 02:56 PM | #1 |
Join Date: Feb 2010
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[Spaceships] Life Pods as Habitat Options
So I'd like my ships to have escape pods, as seen on Ultra-Tech p.232. Spaceships gives some options for this. Emergency Ejection is fine for smaller ships. Hangars or launchers are not something I'd like to add to a ship just to represent life pods, not even with the smaller systems rule. Too messy.
It occurred to me that treating the pods and their launch bays as specialized rooms for habitats might be an elegant solution. Just convert some cabins to pods and pay $100K for each. Initially I thought 1 pod per cabin might be fair, but then I thought about it more. If 1 cabin is an equivalent of 1 habitat on a SM+6, it might be comparable to a hangar bay on same ship. That hangar bay has a capacity of 3 tons. Life pods have loaded weight of 1 tons, so the hangar would fit 3. Maybe lower that to 2 to represent reliable emergency launch systems and inefficiency of mounting them on habitats. How does that sound? |
02-03-2010, 03:31 PM | #2 | |
Join Date: Aug 2004
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Re: [Spaceships] Life Pods as Habitat Options
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02-03-2010, 04:04 PM | #3 |
Join Date: May 2008
Location: CA
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Re: [Spaceships] Life Pods as Habitat Options
A habitat cabin can actually hold 5 tons (hence why you can fit 5 tons of stuff in one if you use it as stowage cargo). You should be able to fit five life pods in one habitat cabin, and I'd just use it like that. This matches perfectly with sticking life pods in hangar bays at SM+7+, BTW - SM+6 systems aren't actually big enough for a full habitat cabin (each cabin masses 7.5 tons at all of the other SMs), but I guess Pulver decided rounding up a little wouldn't mess anything up.
Anyways, I'm basically saying you can stick five life pods per cabin with no trouble. |
02-04-2010, 05:57 AM | #4 |
Join Date: Feb 2010
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Re: [Spaceships] Life Pods as Habitat Options
You are right. SM+6 habitat should actually be 0.6 cabins if you follow the progression. On the bigger SM's 1 cabin matches 5 tons of hangar space. As cmdicely pointed out, a life pod bay should be able to pack more pods than a hangar because of the specialization and simple launch systems, but I think I'll make 5 pods per bay due to access and inefficiency factor I mentioned earlier. Matches the cargo space nicely that way.
Thanks. |
02-04-2010, 06:16 AM | #5 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: [Spaceships] Life Pods as Habitat Options
If you dig up Eric Smith's thread about the Excel spreadsheet for Spaceships he has a house rule involving life pods that's pretty elegant. (For that matter, the spreadsheet is very nice, too, though he's said it won't be updated for Spaceships 7 for a while due to classes.)
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02-05-2010, 03:14 AM | #6 |
Join Date: Feb 2010
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Re: [Spaceships] Life Pods as Habitat Options
0.2 cabins per life pod. That spreadsheet matches the conclusion here.
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02-06-2010, 11:20 AM | #7 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: [Spaceships] Life Pods as Habitat Options
What if you want multi-person lifepods? Maybe a '1' cabin lifepod could hold six people because of the efficiency gain in lumping the systems together into one pod?
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02-06-2010, 12:23 PM | #8 |
Join Date: May 2008
Location: CA
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Re: [Spaceships] Life Pods as Habitat Options
Huh? A single life pod holds four people, Kale. A 1 cabin group of life pods would hold twenty people.
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02-06-2010, 12:47 PM | #9 | |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: [Spaceships] Life Pods as Habitat Options
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That makes things much easier.
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02-06-2010, 01:02 PM | #10 | |
Join Date: Mar 2008
Location: Dallas, TX
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Re: [Spaceships] Life Pods as Habitat Options
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Tags |
habitat, life pods, spaceships |
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