07-14-2015, 01:49 PM | #11 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Waking up
Quote:
And I most certainly do NOT have Combat Reflexes. I had always assumed slow-waking was due to sleep disorders, caffeine addiction, or sleep debt. I was long an adult before learning that was the norm.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
07-14-2015, 03:46 PM | #12 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Waking up
Quote:
|
|
07-14-2015, 03:54 PM | #13 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Waking up
Quote:
I even once apologized for falling asleep in someone's room while asleep. I eventually woke up standing in the living room. Very surreal.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
07-14-2015, 04:21 PM | #14 |
Join Date: Sep 2004
Location: Canada
|
Re: Waking up
Sleep walking is endemic in my family, and while I escaped the normal version the various parts of my brain and conciousness definitely don't "boot up" in the right sequence. Worse, it's a slightly difference sequence from day to day (or sometimes utterly disordered). I've had full fledged sleep paralysis, and generally have to cope with 30-odd minutes after "waking" where I'm still partly paralyzed and various parts of my brain are misfiring.
However, the net effect is that I can, if things go "right", go from asleep to doing meaningful things VERY rapidly - you really don't need ALL of your brain to be awake to do a lot of tasks, particularly routine ones. I may not remember them later because the parts of my brain necessary for remembering crap are still asleep, and I may not be capable of speech or operation of some kinds of technology (doorknobs, once - I could turn off the alarm, but couldn't operate the doorknob). The downside is that if things go wrong, I can be stuck with a sort of mosaic-unconsciousness for upwards of an hour even with the alarm going off, my eyes open, and clearly seeing things.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
07-14-2015, 09:49 PM | #15 |
Join Date: Oct 2014
|
Re: Waking up
When I set up my alarm clock, it takes me a few minutes before I'm fully woken up.
When someone knocks on the door, I'm up and running in seconds, and if it's a friendly face and not, say a serial killer who knocked on the door, I relax and go back to drowsiness for a few minutes. But I guess it's instinct. |
07-14-2015, 11:45 PM | #16 |
Join Date: Jan 2010
Location: Brighton
|
Re: Waking up
Yep I agree some version of SOP perk to allow people to do certain things instantly in certain situations.
Otherwise I like the total surprise with combat reflexes giving partial surprise (but those with CR would aloe be prime candidates for the perk mentioned) |
07-15-2015, 03:29 AM | #17 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Waking up
Combat Reflexes already allows instant waking when danger appears.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
07-15-2015, 04:19 AM | #18 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Waking up
I would price this as an Immunity [5], and allow bonuses to the "unfreeze roll" based on that cost.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
07-15-2015, 05:14 AM | #19 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Waking up
Quote:
Combat Reflexes: 15 points You have extraordinary reactions, and are rarely surprised for more than a moment. You get +1 to all active defense rolls (see Defending, p. 374), +1 to Fast-Draw skill, and +2 to Fright Checks (see Fright Checks, p. 360). You never “freeze” in a surprise situation, and get +6 on all IQ rolls to wake up, or to recover from surprise or mental “stun.” Your side gets +1 on initiative rolls to avoid a surprise attack – +2 if you are the leader. For details, see Surprise Attacks and Initiative (p. 393). Combat Reflexes is included in Enhanced Time Sense (p. 52). If you have ETS, you cannot also take Combat Reflexes. You get the benefit to actually wake up, (same as for recovering from mental stun), but I think there's a difference between waking up and waking up and acting normally in combat. I'd certainly count being attacked while you sleep as qualifying as a surprise situation in GURPS terms (being unaware of the attack), and CR would give it usual bonus to that |
|
07-15-2015, 09:34 AM | #20 |
Join Date: Mar 2015
|
Re: Waking up
It actually spells out the rules for waking up pretty nicely in Basic Set. It's on page 393. Being woken up counts as Total Surprise. CR eliminates the 1d second "freeze" and gives +6 to the IQ roll to recover. A character with CR and even an average IQ would most likely be up and fully-funtional after a single turn. A character without CR might find themselves stunned for the entire battle if their IQ isn't very good and their luck with dice is worse.
|
Tags |
sleep, surprise |
|
|