Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-05-2012, 10:25 AM   #11
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Delayed FP Loss

Quote:
Originally Posted by vierasmarius
What about my other ideas, for similar traits that allow the delay of fatigue loss from starvation or exertion? Mostly that just means that the character can delay the penalties associated with low and negative FP (and the corresponding HP loss) until he reaches X total loss (I'd set probably it at twice total FP). Is that likewise no more than a perk? It feels a bit more useful than that, though still in the below-five-cp range.
On the face of it, it seems to me that if you adopt the same mechanic, then you should still be talking about either a Perk or a very minor advantage.
Not another shrubbery is offline   Reply With Quote
Old 04-05-2012, 10:33 AM   #12
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Delayed FP Loss

Quote:
Originally Posted by Not another shrubbery View Post
On the face of it, it seems to me that if you adopt the same mechanic, then you should still be talking about either a Perk or a very minor advantage.
Hmm... perhaps a single Perk per broad category of fatigue loss that can be delayed? Such as Hiking, Extreme Temperatures, Starvation, etc. I don't think I'd allow it to cover combat-useful stuff like Extra Effort though.
vierasmarius is offline   Reply With Quote
Reply

Tags
fatigue, sleep


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:45 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.