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Old 04-10-2019, 02:46 PM   #11
Shadekeep
 
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Default Re: Dungeon Of The Month

A few more minor typographic and syntactic corrections made to Hive of the Mellipheon. Also made the text describing the Assassin attack consistent (it's a sting, not a bite).
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Old 04-15-2019, 08:55 AM   #12
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One more quick change made to the DOTM. The Soldier patrol cycle has been cut down to once every five minutes. That should make protecting the found children until they recover more practical, and make combat less repetitive.
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Old 04-16-2019, 01:12 PM   #13
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Nicely done. Looking forward to more.
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Old 04-16-2019, 01:33 PM   #14
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Thanks! I'll drop the February DOTM next week.
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Old 04-23-2019, 07:34 AM   #15
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The February 2019 Dungeon Of The Month is posted now - Unterbrawl. It's not a scripted dungeon so much as a setting this time. There are suggestions as to how it can be incorporated into an on-going campaign storyline, and it can also be used as a pick-up-and-play arena. Please share any feedback and corrections, and I hope you enjoy it!
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Old 04-23-2019, 09:14 AM   #16
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the first rule of UNTERBRAWL is that you dont talk about UNTERBRAWL

but you may start to notice heavily cut up guys with stitches in the street giving you a lil nod

PCs might go to this just to bet

Last edited by mark hill; 04-23-2019 at 09:20 AM.
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Old 04-23-2019, 09:59 AM   #17
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Yes, there are a number of ways you could add this to the campaign. What if the party goes there just to wager and carouse, and then gets caught up in a crackdown raid by the town guards?

I meant to add, I've reformated the head post of this thread so that there is a running list of each DOTM as it is added.
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Old 05-01-2019, 07:34 AM   #18
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The catch-up continues with the release of the March Dungeon of the Month - Deathspine.

This is the multi-level tower of the evil wizard Scarnsz, with a pit shaft running the entire length. Each level poses a different danger. You could sort of view it as a vertical Death Test, only without "where to go next" options. It's pretty brutal and likely to kill a number of players.

This is the first, and may remain the only, adventure where I've used Prootwaddles. I think it's pretty cruel how they are used, but then Scarnsz is a cruel man.

The map adds color keys to differential what is on each level. I know that colors don't work for everyone, but hopefully its more helpful than the original all-grey map, which I found harder to parse.

Anyway, hope you have fun with it!
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Old 05-05-2019, 06:00 PM   #19
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I'll be playing January's map/adventure soon!
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Old 05-06-2019, 07:01 AM   #20
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Quote:
Originally Posted by ParadoxGames View Post
I'll be playing January's map/adventure soon!
Great! Let me know how it goes.
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