Quote:
Originally Posted by malloyd
The way I've been doing it lately is to call each Art or Sport form a Unique Technique of the combat skill, defaulting to combat skill and with no cap. So no points, you can't do it at all (you just lose any contests on your bad form), 1 point (the Unique Technique), roll against your skill, each further point gets you a +1, which is enough cheaper than increasing actual combat skill it actually has encouraged a few players to invest a small number of points. Not very many, but still more than I was ever going to see otherwise.
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I'd personally do it more like PK suggests on the MyGURPS page: combat, sport, and art are separate skills, but you can buy off the -3 penalty for crossing skills as an average technique. If you think that's too expensive replace it with a perk to eliminate the -3 penalty, like Off-Hand Weapon Training does.