04-10-2017, 07:15 PM | #31 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Please pardon the double post, but the previous bit of confusion does remind me how I forgot to share my view on Luck in general.
I see "Luck" as paying CP to improve your results (a duh). In some ways, it isn't much different than buying a higher Attribute or Skill level; these are abstractions for gameplay after all. As the base version of Luck uses real time and not game time, it almost seems plausible as a realistic Advantage, or perhaps I should say verisimilitudinous (yes, I had to look up the spelling >.>). An hour of real time could cover mere seconds or it could cover eons of game time. It also cannot produce impossible results, it just has a chance of skewing them in your favor.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
04-10-2017, 08:54 PM | #32 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
The former. I might not outright refuse to let a PC have Luck, but I would discourage the player, or encourage them to take something different. With rare exceptions, I find the whole concept distasteful.
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Bill Stoddard I don't think we're in Oz any more. |
04-10-2017, 11:54 PM | #33 |
Join Date: Mar 2017
Location: Brazil
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
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04-11-2017, 12:11 AM | #34 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
I don't believe that anyone has "luck" as a substantive thing in the real world. There are random fluctuations, and we call them "luck" when they're favorable and large (or "bad luck" when unfavorable and large); but no one has a persistent tendency to get favorable or unfavorable random outcomes. The dice have no memory. As Ecclesiastes say, "Time and chance happeneth to them all."
And I have a strong desire for verimilitude in my fictional worlds. Now, I'm willing to set this aside if one of the premises of the world is, say, the favor of gods or spirits, or a psionic ability to influence random events. That's exploring a fantastic premise. But I just don't buy Luck as a mundane trait; nor as a meta-level narratively granted blessing. "Oh, he's the hero, things will turn out right for him!" Though I might well allow a character to have a belief in their own luck as a Delusion.
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Bill Stoddard I don't think we're in Oz any more. |
04-11-2017, 12:22 AM | #35 |
Join Date: Apr 2012
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
The caracter i play in our current campain has luck.
It has saved my hide in more than one situation. Especially since we started to play that luck can also modify enemy rolles that have to do with the character (e.g. critical hits against my char). It is the only defence against enemys rolling well i have in that game. The character can have goodly defences, if the enemy crits he is going to get hurt unless he has luck. One thing i noticed early on was that unlike in other systems (where you use e.g. a d20), rerolls don´t help as much to get a favorable roll on unlikely skill-uses or attacks. Unless i am somewhat good at the thing i am trying to do (effective skill of 10 or more) it isn´t likely to compensate for bad skills/hard rolles. Managed to hit an heavy armored enemy through his eyeslits once, but that was it. Tried a few times to use luck to make my skillrollles on my not so good skills (9-) and that never worked as 3d6 average out nicely, even on 2 rerolles. Luck is still very much worth the points IMO. |
04-11-2017, 12:25 AM | #36 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
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04-11-2017, 12:26 AM | #37 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
In the games I run luck is a very uncommon advantage for PCs, however I am playing with having luck(incoming damage rolls only) as an advantage for "tough" characters.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
04-11-2017, 03:28 AM | #38 | |
Join Date: Mar 2017
Location: Brazil
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
However... How about on a statiscal level? As you said yourself, there are fluctuations. Why? Well, simple, because random events are... Well... Random. For example: lets say that, the AVERAGE change for ANY person to find money on the street, on every week, is about of 1/250 or, better, 1/5 per year, and the average amount find is of $20. We could also say that each person on the planet will find $100 on the street every 25 years. Does that mean that ALL people in the Earth will find EXACTLY $100 each 25 years? No, of course not. Some will find $200. Some $1000. Maybe one, 1 million. And some, nothing. So, in statistics, randomness GENERATES Luck and Unluckness. Last edited by KarlKost; 04-11-2017 at 03:34 AM. |
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04-11-2017, 05:19 AM | #39 | |
Join Date: Jun 2006
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
Incidentally, I class Serendipity, prebought successes and impulse buys in with luck like advantages. For those of you that don't like Luck, do you feel the same about impulse buys? The mechanic is much the same after all, spend a meta-game resource and things go better for you for no in-world reason.
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-- MA Lloyd Last edited by malloyd; 04-11-2017 at 05:24 AM. |
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04-11-2017, 06:16 AM | #40 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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Tags |
advantage, advantage of the week, daredevil, luck, super luck, [basic] |
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