04-09-2017, 05:46 PM | #11 | |
Join Date: Mar 2017
Location: Brazil
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
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I don't ever use the real time when I GM, I only allow those with game time, too much book keeping |
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04-09-2017, 05:51 PM | #12 | |
Join Date: Mar 2017
Location: Brazil
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
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04-09-2017, 05:54 PM | #13 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
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In my games I just give the Players a pool to draw from. They get as many uses as they'd get over the course of the session (so for a 4 hour game, they get 4 uses of Luck). But I also give out Impulse Points so they've gotten used to having a few different pools to spend from for "OH NOES!" moments. |
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04-09-2017, 06:52 PM | #14 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
I've built one character with Daredevil. She was a low-end speedster, with DX 19, Basic Speed 12, Enhanced Time Sense, and Extra Attack 1, and I gave her Daredevil because it seemed to fit her personality. Putting everything together, she had Dodge-16 when she was doing anything reckless, which was not infrequent.
I've never built a character with Luck, and I tend to discourage players from taking it; I don't like the design. Though it's a little less bad with the Game Time modifier.
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Bill Stoddard I don't think we're in Oz any more. |
04-09-2017, 07:58 PM | #15 |
Join Date: Oct 2004
Location: The Triangle, NC
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
My campaigns are so Role-play heavy, some nights with so few dice rolls and infrequent combat (often going many sessions without any combat) that when a player wanted Luck, I let them buy it for the full 15 points with the provision that it only worked regularly (once an hour) during combat. For non-combat situations it was only once per night. It was still powerful enough that not one player thought it unfair that the cost wasn't reduced.
... and frankly, I don't think I'd want to play in a game (or run one) with more luck than that. There is so much flavor and drama that is added by failure. As much or more has been added to the campaign though the failure of the players as has been created by their successes. |
04-09-2017, 08:02 PM | #16 |
Join Date: Nov 2012
Location: Australia WA
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
I tend to take Luck often. Either because I've already got the basics of my Character concept done and have the points left for it, or just because I want it. From what I've seen, it encourages doing things that are less likely to work, and it feels great when those risks work out even without needing to Luck at all.
Super Luck... Never used it, had very few opportunities to use it. Even if I did, I question if it's worth 100 points. I mean sure, naming the result (which is usually just 3 or 18, depending on if you're using it on yourself or the enemy) is great, but is it really 100 points great? I feel like I would just be much more competent spending those 100 points on other things; and if it was important to be lucky from the character concept, I would probably just get the 60 point version of Luck and pocket the extra 40 for other things. In fact, I think the only time I've seen another player in my group take it, he was specifically going for the "lucky newbie" kind of build, and avoided spending many points into actual skills or attributes. Daredevil I think my group forgets exist most of the time. Not really sure, probably because the few times it was taken, it never got much use. |
04-10-2017, 02:44 AM | #17 |
Join Date: Oct 2004
Location: The Triangle, NC
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
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04-10-2017, 03:50 AM | #18 | |
Join Date: Nov 2012
Location: Australia WA
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
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04-10-2017, 04:07 AM | #19 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Sigh, not this again . . .
Here, a couple of quotes: Quote:
Quote:
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04-10-2017, 04:28 AM | #20 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Presumably Hellboy has never bought a bottle of shampoo that said "lather, rinse, repeat" or he would have died in the shower... :o)
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advantage, advantage of the week, daredevil, luck, super luck, [basic] |
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