02-04-2016, 08:30 AM | #1 |
Join Date: Jun 2008
Location: Provo, UT
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[RPM] Spell Complexity
Not sure if that is the best title, but here is my question:
I've been having a discussion with a player about how complex his spells can be, without being considered Conditional Spells, the best example is a Flaming Sword. The idea is to have a Sword that Flames on when taken out of the Scabbard, then Flames off when put back in. Not too complex, but can this be done without using conditional magic? If so, how would you build such a spell? |
02-04-2016, 08:36 AM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [RPM] Spell Complexity
You'd just have to throw in a Lesser Control Magic to turn the fire on and off.
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02-04-2016, 08:49 AM | #3 |
Join Date: Jun 2008
Location: Provo, UT
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Re: [RPM] Spell Complexity
Would it also need some component to determine when its in the sheath and out of the sheath, or is that just a freebie? I was thinking a Lesser Sense Matter effect just to know when its in the sheath and when it's not, etc.
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02-04-2016, 09:40 AM | #4 |
Join Date: Sep 2007
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Re: [RPM] Spell Complexity
Spells need Sense effects only for things that would not be obvious to a normal person watching and "automatically be aware of it happening".
So, for example, "if anyone comes in the room" will usually work as expected, but you could Stealth by it, never mind invisibility. If you want to be really sure that no one comes in the room, you'll want to add a Sense or Senses. "Sword not in sheath" seems to me to fall into the "obvious to a normal person" category. |
02-04-2016, 09:50 AM | #5 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [RPM] Spell Complexity
For the flaming sword part, this thread is relevant
EDIT: note my opening post does it wrong and is corrected in the thread.
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