10-24-2012, 10:37 AM | #11 |
Join Date: Aug 2007
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Re: Calculating HP from Mass (alternate scaling)
But it was my understanding that these were used to machine gun the elephant's flanks with a clip or two and let it bleed to death from the many many holes.
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Fred Brackin |
10-24-2012, 11:24 AM | #12 | |
Join Date: Sep 2004
Location: Canada
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Re: Calculating HP from Mass (alternate scaling)
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They're also using other military ordinance (grenades, RPGs) to hunt the elephants, especially in Zimbabwe where the military is occasionally sent out to kill elephants for pretty random reasons. Not entirely surprisingly, the Zimbabwe elephants in areas where this has happened are pretty antsy.
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10-24-2012, 12:08 PM | #13 | |||
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Calculating HP from Mass (alternate scaling)
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Okay! I think I'm settled on the realism of the alternate scaling! Thanks for the help all.
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-JC |
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10-24-2012, 12:41 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Calculating HP from Mass (alternate scaling)
Large animals typically aren't durable enough in GURPS, though I'd usually resolve it by giving them multiple levels of DR(tough skin) rather than more hit points, as the problem is mostly being too vulnerable to small hits.
The problem with a square root for hit points is that it results in hit points scaling at a different rate from DR, and when you've got a penetration-based damage system that's a mess. The fix I favor is wounding type adjustments based on the size of the attack and the target. |
10-24-2012, 05:52 PM | #15 | |
Join Date: Sep 2004
Location: Here .
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Re: Calculating HP from Mass (alternate scaling)
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I generally factor this in when statting a character with an upper ceiling of about x 1.4 {ie , twice as strong as mundane folk that size} and an average for people with strength emphasizing lifestyles {concreter , pre-gunpowder soldier , the bloke that brings Oprah Winfrey Her meals} at about x 1.2 normal strength . I believe this should be done with wild and work animals which are athletic simply due to the pressures of survival and then some are stronger yet again by evolved design {wolverine and Moose leap to mind} .
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alternate gurps, hit points, mass, scaling, weight |
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