Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-24-2012, 10:37 AM   #11
Fred Brackin
 
Join Date: Aug 2007
Default Re: Calculating HP from Mass (alternate scaling)

Quote:
Originally Posted by RyanW View Post
7.62x39 has become the predominant chambering for the ivory trade of the last 50 years or so.
But it was my understanding that these were used to machine gun the elephant's flanks with a clip or two and let it bleed to death from the many many holes.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 10-24-2012, 11:24 AM   #12
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Calculating HP from Mass (alternate scaling)

Quote:
Originally Posted by Fred Brackin View Post
But it was my understanding that these were used to machine gun the elephant's flanks with a clip or two and let it bleed to death from the many many holes.
Elephants these days are a lot more clued in on the risks of men with guns, too - in areas with poachers, they now are quite aware that men at a distance pointing things at them can hurt them.

They're also using other military ordinance (grenades, RPGs) to hunt the elephants, especially in Zimbabwe where the military is occasionally sent out to kill elephants for pretty random reasons.

Not entirely surprisingly, the Zimbabwe elephants in areas where this has happened are pretty antsy.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 10-24-2012, 12:08 PM   #13
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Calculating HP from Mass (alternate scaling)

Quote:
Originally Posted by Fred Brackin View Post
Humans work "well" with this formula as long as they seldom have ST/HP higher than 12 and never higher than 14. Above these levels they cause the whole system to fracture.
Note that the formula you're talking about is the standard one where ST and HP are 2*cube_root(mass_in_lbs). The alternate formula actually seems to work better for humans, it seems.
Quote:
Originally Posted by Bruno View Post
The top participants in the Strongest Man competitions are 400+ lbs with lots of muscle, and if they're only ST 15 HP 15 I'll go buy a hat so I can eat it.
<snip>
It would take something on the order of "adjusting for conditioning with plus or minus 35%" for the standard calculation to bump up those strongmen into the high teens. The alternate calculation gives numbers for those 380-440 lb strongmen that require much smaller error bars.
Yeah, with standard scaled to cube root 400 lb human averages ST ~14.74, which seems insanely low. With alternate scaled to square root the same human averages 17, with deviation from the average allowed matches reality more closely (as well as the intent to have humans reach up to about 20).
Quote:
Originally Posted by vierasmarius View Post
That seems consistent with the higher square-root-based HP. A simple Torso hit from the .600 won't inflict sufficient injury to incapacitate, but a Vitals hit will (70 and 105 average injury, respectively, versus HP 90+). With the older Greener rifle, you'd need to make a skull hit to have a chance of 1-hit take down (with skull DR, it'll take a good roll to exceed 90 points). Which may be why it's a double-barreled gun, giving an extra chance for a kill.

With the RAW numbers, an average Torso hit from either rifle would immediately drop the elephant below 0 HP, resulting in incapacitation in seconds and death from bleeding out (or a follow-up shot) shortly after. It sounds like that was not the expected result of an imprecise hit.
So it seems to work well then for elephants! I had been worried it made them unrealistically resilient but it seems it matches the actual reality of trying to kill an elephant much more closely (by strongly encouraging head or vital shots).

Okay! I think I'm settled on the realism of the alternate scaling! Thanks for the help all.
__________________
-JC
JCurwen3 is offline   Reply With Quote
Old 10-24-2012, 12:41 PM   #14
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Calculating HP from Mass (alternate scaling)

Large animals typically aren't durable enough in GURPS, though I'd usually resolve it by giving them multiple levels of DR(tough skin) rather than more hit points, as the problem is mostly being too vulnerable to small hits.

The problem with a square root for hit points is that it results in hit points scaling at a different rate from DR, and when you've got a penetration-based damage system that's a mess. The fix I favor is wounding type adjustments based on the size of the attack and the target.
Anthony is offline   Reply With Quote
Old 10-24-2012, 05:52 PM   #15
Mr Frost
 
Join Date: Sep 2004
Location: Here .
Default Re: Calculating HP from Mass (alternate scaling)

Quote:
Originally Posted by JCurwen3 View Post
...
Yeah, with standard scaled to cube root 400 lb human averages ST ~14.74, which seems insanely low. With alternate scaled to square root the same human averages 17, with deviation from the average allowed matches reality more closely (as well as the intent to have humans reach up to about 20)...
Note that athletic people generally have more strength and toughness than ordinary Humans and it can be by quite a significant margin .

I generally factor this in when statting a character with an upper ceiling of about x 1.4 {ie , twice as strong as mundane folk that size} and an average for people with strength emphasizing lifestyles {concreter , pre-gunpowder soldier , the bloke that brings Oprah Winfrey Her meals} at about x 1.2 normal strength .

I believe this should be done with wild and work animals which are athletic simply due to the pressures of survival and then some are stronger yet again by evolved design {wolverine and Moose leap to mind} .
__________________
7 out of 10 people like me ,
I'm not going to change for the other 3 !
Mr Frost is offline   Reply With Quote
Reply

Tags
alternate gurps, hit points, mass, scaling, weight

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:45 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.