01-22-2011, 09:53 PM | #1 |
Join Date: Dec 2009
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[Spaceships] Structural Integrity Field Generator
Structural Integrity Field("SIF") Generator (TL^) [any!] Not sure how useful it is, but it provides a way to get more "slugging matches" from Spaceships. It was scaled so that the HP granted by one in each section, divided by the DR granted by a corresponding armor system in each section, would equal the point cost of DR divided by the point cost of HP. This was then assumed to be the effect of installing two -1 SM SIF generators and a -1 SM internal-fuel two-point reactor, in order to account for being a high-power system. Some of the multiplier was then compensated for by selecting the US dDR, unless you throw the design switch. (More precise would be ×3.26 instead of triple and ×3.95 instead of quadruple.) Thoughts, comments, rotten fruit? :J
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01-23-2011, 02:57 AM | #2 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: [Spaceships] Structural Integrity Field Generator
If I recall correctly the concept of using a Structural Integrity Field on Star Trek was invented after one of their art people superimposed the outline of the Enterprise-D over the Paramount lot. When they realized its size they also realized it would probably not be ridged how the envisioned the internals and invented the SIF technobabble to explain it.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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01-23-2011, 05:00 AM | #3 |
Join Date: Nov 2009
Location: Oregon
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Re: [Spaceships] Structural Integrity Field Generator
A cool idea. You could alternately have it give the ship the equivalent of Injury Tolerance: Damage Reduction while active. This would avoid the complexity of a split-dHP score. A single SIF generator provides extra HP of about double the craft's basic score, so it would be equivalent to IT:DR x1/3. Each additional system would add two to the divisor (1/5, 1/7, etc). Since you're already treating the system as Injury Tolerance instead of Ablative DR or Extra HP (if the system shuts off, you're relative current HP stays the same) this could help simplify the math.
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01-23-2011, 07:55 AM | #4 |
Banned
Join Date: Apr 2008
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Re: [Spaceships] Structural Integrity Field Generator
Hm... when TL is high enough, why bother with a physical structure at all?
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01-23-2011, 10:19 AM | #5 |
Join Date: Aug 2007
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Re: [Spaceships] Structural Integrity Field Generator
So you don't have to breath vacuum when the power goes off.
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Fred Brackin |
01-23-2011, 04:01 PM | #6 |
Banned
Join Date: Apr 2008
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Re: [Spaceships] Structural Integrity Field Generator
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01-23-2011, 05:18 PM | #7 | |
Join Date: Dec 2009
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Re: [Spaceships] Structural Integrity Field Generator
Quote:
In posthuman space games, I have a meme I've reused of Precursor artifacts only having a fraction of their structure. The rest wasn't lost to time, it was originally forcefields, and part of the problem of figuring them out is guessing what the fields did.
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If you must feed the troll, take it to PMs. "If it can't be turned off, it's not a feature." - Heuer's Razor Waiting For: Vehicle Design System
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01-23-2011, 06:52 PM | #8 | |
Join Date: Feb 2007
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Re: [Spaceships] Structural Integrity Field Generator
Quote:
(Presumably the earlier incarnations like Kirk's also had SIFs, since hte logic is sound.) |
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01-23-2011, 07:48 PM | #9 | |
Banned
Join Date: Apr 2008
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Re: [Spaceships] Structural Integrity Field Generator
Quote:
Extending it to objects other than spacecraft had never occured to me -- I like it. |
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Tags |
hit points, spaceships |
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