12-04-2016, 07:10 AM | #1 |
Join Date: Aug 2013
Location: Satsuma, Fl
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Supers Scaling depository for Godlike supers
This thread is to serve as a scaling repository for godlike supers game.
This is a game where you play as someone like Goku or Superman, but instead of giving the main character 10,000 or so points, the NPC's including the environment have lower stats. For instance, a tank may only have 15 hp and a DR of 5, Normal humans may only have a strength of 4, or maybe 3. Deposit away! |
12-04-2016, 08:00 AM | #2 |
Join Date: Sep 2007
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Re: Supers Scaling depository for Godlike supers
I'd suggest you start by posting the rescaled version of the various formulas for derived stats. Otherwise, your average ST 3 human is remarkably weak. Gallon jugs of milk will not exist (outside of installations with industrial tankage), and even a quart is a maximum-effort lift by an above average person. Going to the grocery store will look considerably different in this world -- especially if the human food requirement doesn't change.
What's the purpose of the rescaling? CP limits are arbitrary meta-game numbers, so they can easily be changed or ignored. Reducing the granularity that's available to represent humans might be useful if they're intended to be inconsequential mooks (who cares how many HP they have, if they always die to one punch, and we care even less about the different between the best and worst humans). So the rescaling might lend itself to a setting that's not even gods among men, as we don't care about the men, but gods above men. The destruction of Metropolis in BvS wouldn't be remarkable, but par for the course, and no more worthy of comment (in game or out of it) than the fact that I brushed away a spiderweb blocking my stairs this morning. Might be a little hard to identify with such remote and indifferent gods, or even figure out what would really motivate them when they're that inhuman, but sometimes it's good to stretch. |
12-04-2016, 01:37 PM | #3 |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: Supers Scaling depository for Godlike supers
Everything is rescaled, including gallons of milk and the HP of steel buildings. So although the st of a normal human is 3, a gallon of milk would "weigh" as much as a candy wrapper.
Just an idea on how to do high tiered supers in GURPS. Bat man, for instance, may have a ST of 7 while others like Aquaman may have a ST of 15 while cars weigh about 150 lbs. |
12-05-2016, 09:37 AM | #4 |
Join Date: Nov 2013
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Re: Supers Scaling depository for Godlike supers
The only real benefit I can foresee that would justify doing some herculian effort like this would be to keep the gameplay happening where GURPS "works 'betterest'" in the usual range of 3-4 up to 19-20ish and still, even for that, I'd suggest another way around it to always work on that range:
Brake the world into categories. So you have, lets's say, Tier C, Tier B, Tier A and Tier S. Define what you need to do or be to be on a specific tier or even to migrate tiers and that will define how far apart they are. Then define the scaling of tiers, for example: Tier "C" is base GURPS scale aka the common human range; Tier "B" bakes in over "C": +10 bonus on all skill rolls or contests, 2x damage multiplier and (2)armor divisor; Tier "A" bakes in over "B": +15 bonus on all skill rolls or contests, 3x damage multiplier and (5) armor divisor; Tier "S" bakes in over "A": +40 bonus on all skill rolls or contests, x10 damage multiplier and (100) armor divisor. This guarantees that when operating inside the same bracket (e.g. Super "A" versus Super "A") you're simply using normal gurps rules regarding effects for them, but the world around (being Tier "C" aka human level) will get splattered. |
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