01-30-2011, 06:16 AM | #41 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: GURPS Powers: Divine Favor
I liked it, so it must be good.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
01-30-2011, 06:51 AM | #42 | ||||||
Join Date: Jun 2006
Location: Spain —Europe
|
Re: GURPS Powers: Divine Favor
Quote:
. . .Along the same lines, GURPS Thaumatology adds the Power Investiture level, along with +2 for both True Faith and Blessed, for a holy person trying to sanctify a space by making a reaction roll to the deity, which "involves a great deal of prayer, appealing directly to the deity for his blessing." (p.T69) Quote:
"-3 if on cursed ground (unless it is cursed because of pollution and the prayer is for vengeance on the polluters!)" (GURPS Fantasy, p.148) "The GM may apply a modifier from -4 to +4 if he feels that the reasons for the plea are especially weak or convincing." (GURPS Thaumatology, p.69) . . . I expected at least something a bit more developed in GURPS Powers: Divine Favor. Quote:
Quote:
Quote:
Quote:
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
||||||
01-30-2011, 02:46 PM | #43 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: GURPS Powers: Divine Favor
Quote:
Well, I certainly think so. :) (Actually, in all seriousness, I am rather proud of this little book. I think the crunchiness and flavor can both stand up against any other similar supplement. I'm even in the middle of using Lulu to make a printed copy for myself -- made a cover and everything.)
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
01-30-2011, 04:44 PM | #44 |
Join Date: May 2008
Location: CA
|
Re: GURPS Powers: Divine Favor
I rather like this book. I just bought it and am almost finished building a Cleric with it for a Dungeon Fantasy game. I think he'll be quite excellent in-play, and will definitely feel different from any mages/etc we'll have, which I think is a very important thing in my opinion. It's pretty easy to turn a DF Cleric into a Divine-Favorified version, too - just knock him back a few IQ levels, toss out all his spells and Power Investiture, and run with it.
|
01-30-2011, 07:37 PM | #45 |
Join Date: Nov 2006
|
Re: GURPS Powers: Divine Favor
I thhink you have started a dangerous trend now that you have tried to make clerics seem "realistic," now we will need some revisions on other spell casting classes like witches, druids and different types of wizards.
|
01-30-2011, 11:14 PM | #46 |
Join Date: Aug 2004
|
Re: GURPS Powers: Divine Favor
"Started"? Fans have been looking for this sort of thing as far back as the publication of GURPS Voodoo: the Shadow War. The Ritual Magic system (now Path/Book Magic) was originally created with this in mind.
I'm still hoping for a Thaumatology supplement that does for Path/Book Magic what Martial Arts did for personal combat. Last edited by dataweaver; 01-30-2011 at 11:17 PM. |
01-31-2011, 01:48 AM | #47 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: GURPS Powers: Divine Favor
|
01-31-2011, 01:52 AM | #48 | ||
Join Date: Jun 2006
Location: Spain —Europe
|
Re: GURPS Powers: Divine Favor
Quote:
On the other hand, mythological druids in the Irish texts sometimes were so powerful that their magic could be handled with magic as powers, too. But under that angle, they weren't very different than gods (some Celtic gods were druids), demigods, and in some way such approach isn't really absent in Celtic Myth -remember the relations of this book with GURPS Supers. Quote:
I agree. Good point. For different approaches, definitely Path/Book magic could be further developed.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
||
01-31-2011, 01:56 AM | #49 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: GURPS Powers: Divine Favor
|
01-31-2011, 01:58 AM | #50 | |
Join Date: Jun 2006
Location: Spain —Europe
|
Re: GURPS Powers: Divine Favor
Quote:
Nonetheless, despite the coolness of this book and of the miracles as powers approach, I wouldn't be really interested in substituting the current and "standard" approach of clerical magic as spells for these kinds of gaming styles. I'd love to see optional ways and ideas for tweaking Dungeon Fantasy templates, but not so much in substituting the way in which it's working currently. (Yes, I like magic as spells and spells as skills.) This.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
|
Tags |
clerics, divine favor, powers |
Thread Tools | |
Display Modes | |
|
|