05-24-2016, 10:54 PM | #1 |
Join Date: May 2016
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Magic Revamp: Fast Recharge with Limited Pool
I was thinking about The Elder Scrolls: Skyrim when it hit me--that's a good system for magic, why not make it in GURPS?
My concept follows--a character has a pool of Energy Reserve they use for magic, and that energy reserve regenerates rapidly (1 per 2 seconds, maybe?). Fatigue Points simply act as they do for everyone else--after a fight, you have less, but you're not crippled by using magical powers. I guess my goal was to make mages a little more artillery-like without having to be 100 points ahead of the rest of the group. What do you think? |
Tags |
magic, revamp |
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