09-25-2019, 12:18 AM | #41 |
Join Date: Jun 2013
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Re: I need tips on how to win a fight in fantasy.
Unless his arm is extra flexible, like a tentacle, he cannot use a weapon in his right hand to Parry an attack from his left side hex. That’s the entire reason why I’m suggesting you risk an All Out Attack to get there - if he could still Parry, giving up your defense for only a -2 to his defense wouldn’t be worth it. -4 is more tempting - if he has Parry 14 (skill 26, Combat Reflexes), a rapid strike to the Vitals at 16 (or arm/leg at 17) benefits from a further -3, dropping him to Parry 7. Still risky, particularly if he uses Feverish Defense, but possibly worth it. If he’s reliant on Dodge 11, that gets dropped down to 4 - he can only defend with a critical success (Feverish Defense gives him a bit better of a shot, but odds are still quite in your favor).
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09-25-2019, 12:21 AM | #42 |
Join Date: Jun 2013
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Re: I need tips on how to win a fight in fantasy.
Scratch that, forgot the +3. With Parry 17, even the -4 isn’t worth it, as you end up only able to reduce his Parry to 10 (12 with Feverish Defense). You need to force him to Dodge.
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09-25-2019, 03:29 AM | #43 |
Join Date: Jan 2010
Location: Brighton
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Re: I need tips on how to win a fight in fantasy.
Hmm
couple of suggestions: 1). Get the biggest heaviest Shield you can find and do a wait "when he steps in I do a AoA deceptive shield slam" (you need to get that dodge of his down below 10, because if you miss he's going skewer you). That should knock him on his arse and unready his sword. Try and bait him in with a fast talk Problem though you got no shield skill. 2). Get past that sword into CC, you got acrobatics, a good DX, a Decent Knife skill, brawling skill and wrestling skill. What rules does your GM use for long weapons in CC? the default one "no non C weapon in CC" or the more nuanced ones in MA that skill 26 will pretty much negate? Go AoD use acrobatic dodge* and slip to get into CC and then on your turn hold on with some AoA Grappling. if you start in CC and your GM is using the rules in Campaign and not MA he won't get to parry with his Sword when you grapple (IIRC). *is that only in MA?
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-25-2019 at 04:54 AM. |
09-25-2019, 03:33 AM | #44 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: I need tips on how to win a fight in fantasy.
Is there some sword breaker you could equip yourself with?
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09-25-2019, 03:37 AM | #45 |
Join Date: Jan 2010
Location: Brighton
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Re: I need tips on how to win a fight in fantasy.
Problem is (IIRC) the target basically gets to use their parry score to defend their weapon in pretty much all way GURPS has for attacking the weapon directly.
So unless it's a really heavy sword breaker he's going to parry the attempt!
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-25-2019 at 04:50 AM. |
09-25-2019, 05:10 AM | #46 |
Join Date: Oct 2015
Location: New England
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Re: I need tips on how to win a fight in fantasy.
Have you considered using your CP to buy Feint? You may be able to use a skill that shifts your opponent's resistance to a more favorable one.
Read a comment by Kromm about Feint here. |
09-25-2019, 05:25 AM | #47 | |
Join Date: Jan 2010
Location: Brighton
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Re: I need tips on how to win a fight in fantasy.
Quote:
So the trick is to arrive in CC, and then when starting in CC attack on your next turn limiting your target's defences. This is hard to do without a "Wait", "Slip" or if the target has a step they can use to step away and maintain distance between you getting there and you nest turn (they can also retreat in response to an attack*, although as per the OP there's a house rule in play that limits that here) As an aside a good counter to this tactic is using Committed attack with a double step that allows you to move in to attack and out again against someone trying to do this to you, comes with CA penalties though so works well with fencing weapons. (However as per the OP no MA rules so no Committed attacks) *raising questions about the whole "please attack me so I can get out of trouble" nature of some retreats
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-25-2019 at 05:39 AM. |
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09-25-2019, 06:52 AM | #48 | |
Join Date: Jun 2013
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Re: I need tips on how to win a fight in fantasy.
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09-25-2019, 07:01 AM | #49 |
Join Date: Jun 2013
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Re: I need tips on how to win a fight in fantasy.
Another sort-of odd option would be to set a Wait - once the enemy is one yard away, use a Feint and step forward. Provided the enemy steps forward, you can Feint (likely failing, but there’s no penalty for doing so) and, more importantly, step into CC. Your foe is now denied his sword, so will have to try and kick or punch you (he can’t back away as he’s already used his Step). On your turn, you’re starting in CC, and thus can grapple without fear of getting your hand chopped off by a sword Parry. The GM may still allow him his sword attack the turn you step into CC, however, so this is of course reliant on you not getting skewered by his first attack.
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09-25-2019, 07:09 AM | #50 | |
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Join Date: Sep 2004
Location: Lakeville, MN
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Re: I need tips on how to win a fight in fantasy.
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