09-29-2019, 11:49 AM | #1251 | |
Join Date: Dec 2017
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Re: New Sci Fi Setting Seeds
Thanks. It seemed fairly obvious. Another option is that there are more expensive drives that either run faster, run longer, or are easier to swap parts out of. One or the other might be bulkier as well.
"you can havew the finely tuned drive that only takes up 10% of the ship's volume, and needs experts to work on, or the scout grade drive--takes up 40% of the volume, and another 10% in parts, but is field servicable--oh yes, and is a bit slower, but has a vastly linger range." Think of the Great War era, when turbines were FAST, but a triple expansion engine was easier to build,and used less coal at cruising speed--but you couldn't run at high speed for weeks on end without tearing the engine apart. Quote:
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09-29-2019, 08:51 PM | #1252 |
Join Date: May 2009
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Re: New Sci Fi Setting Seeds
Who are the gypsy angels?
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09-30-2019, 01:25 PM | #1253 |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
In the Transhuman Space setting, the Gypsy Angels are a group of Anarcho-Liberterians who live in Deep Space and are rumored to be pirates (which they probably aren't, most of the time). They live well outside of most forms of social and/or state control and give the conventional pieties of the setting short shrift at best.
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Per Ardua Per Astra! Ancora Imparo |
10-01-2019, 01:31 PM | #1254 |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: New Sci Fi Setting Seeds
Y'know, if it takes months or years to cross space with messages, then you'll have ultra-fast couriers that can make the trip in weeks. They would be tuned like dragsters with all the limiters removed, at the cost of burning out the engine after one trip.
And a pilot would be needed (probably an infomorph). Said pilots would be considered the ultimate hot-shots, the guys with everything to brag about. And then there's the pirates and ship-rustlers. The ultra-high-performance courier ship itself would be a valuable prize, never mind the data packets and information that would be their regular cargo. It's a whole campaign right there!
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"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
10-02-2019, 01:08 PM | #1255 |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
Your right Mysterious Dark Lord v3.2, logistics can give you the shapes and forms of conflict. Blackbeard, desperate for medicines he and his crew needed, held up Charleston SC for the meds. Knowing were potable water and fresh food might be obtained. Were you could safely scrape the barnacles off you ship and get naval stores were as important as knowing where prey might be found to any pirate.
As the Transhuman Space setting is so worked out. Any limits on ships sets up clear tactics to control the movements and activities of those ships.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 05-30-2022 at 03:32 PM. |
10-03-2019, 01:13 PM | #1256 | |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
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First, per se spells are rare in this setting. Magic and Psi weren't clearly distinguished in Lovecraft's time period. Mages will have Psionic Powers, Magery will function like a broad propose Psi Talent. Thus a person with IQ 13 and Magery-4, will use the Telepathy skill like they had IQ 17. Some "Primitives" will use Path/Book magic, as will ceremonial magicians and Cultists. Other than summoning rituals (locally known as "Dinner Bells" because various things come to feed) these are basically misunderstood psionics. However, a few real spells do exist. Second, the Fay exist in this universe. They are little if anything like like the watered down Celtic Myth figures of pop culture. These are deadly brutal beings and easily mistaken for powerful aliens.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 05-30-2022 at 03:34 PM. |
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10-04-2019, 11:32 AM | #1257 |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
Try this one...
An anti-aging drug that is provably effective is created. Problem, its effectiveness varies according to specific genetic traits. If your have trait A, then you gain at most twenty extra years of healthy vigor. If you have trait B, after brain maturity your aging rate halves. If you had brain maturity at 23, then you'll look like 43 at the age of 63, and like 53 at the age of 83. If you have trait C, it works like trait B except your aging rate is one tenth normal after brain maturity. All known human beings have one of these three traits. However these traits aren't even distributed either in the global population or between racial groups. There are many societies across the globe were hearing that group X will now enjoy youth for centuries, and your group will get a prolonged and healthy old age but you won't break any longevity records, could cause riots. Depending on which groups got the biggest benefits you could have anything from race riots to religious wars.
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Per Ardua Per Astra! Ancora Imparo |
10-04-2019, 12:25 PM | #1258 | |
Join Date: Dec 2007
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Re: New Sci Fi Setting Seeds
Quote:
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10-04-2019, 01:02 PM | #1259 | |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
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Picture Jews in 19th century Europe gaining vastly increased lifespans. Antisemitism was bad enough when it was based on delusions about a out group. Add in the fact that the religious instruction of young Jews in 19th century Germany seemed to give them a great advantage in the college admission exams (both Jews and Germans made jokes about this. both kind and cruel) and fear/xenophobia becomes hate/xenophobia. If there had been an anti-aging drug that meant Jews lived for centuries but others didn't, bigotry would have shot through the roof. Granted, not everyone is jealous. But those that are, and those that need someone to blame (a nasty and varied bunch) will cause misery enough.
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Per Ardua Per Astra! Ancora Imparo |
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10-04-2019, 01:44 PM | #1260 | |
Join Date: Dec 2007
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Re: New Sci Fi Setting Seeds
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A method of teaching people how to unlock their latent telepathic powers is invented. Problem is, it's effectiveness is based on genetic traits. If you have trait A, then you only get send. If you have trait B then you can send and receive. And if you have trait C then you can probe and rewrite people's memories Now it's not just the social reaction to the discovery that matters to the game. The discovery itself matters. |
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