07-02-2015, 03:11 PM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
8 Suns for 9 days, for one day is spent with none
Greetings, all!
I'm slowly making up stuff for a fantasy settings, and one of the ideas I had that over the course the 9-day week, each day the world has a different sun rise and set. (The world is flat-ish if it matters.) And one of the ideas was that one of the days doesn't have a sun, i.e. that there is no visible daytime on that weekday. I'm guessing plants would need to compensate with somewhat higher efficiency and storage. But what other consequences I might be missing from such a setup? If it matters, the other suns provide sufficient light, and are each linked to an elemental/environmental theme:
Thanks in advance! |
07-02-2015, 03:30 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: 8 Suns for 9 days, for one day is spent with none
Well, unless the darksun produces heat it's going to get pretty cold -- 36 hours of darkness will produce up to around three times the temperature drop of 12 hours of darkness (details will depend on the environment; humid areas will generally have less temperature drop).
You could just alter the cycle to allow for that, of course. I might be tempted by:
Last edited by Anthony; 07-02-2015 at 03:34 PM. |
07-02-2015, 03:54 PM | #3 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: 8 Suns for 9 days, for one day is spent with none
The Dark-day will very important for smugglers and armies. A smuggler who needs to run a blockade will have an extra advantage on that day. Just about anyone who wants things done secretly will appreciate a full 36 hours.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
07-02-2015, 05:28 PM | #4 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: 8 Suns for 9 days, for one day is spent with none
Quote:
And I assume you mean absolute humidity rather than the relative that dictates the percentage we get in a weather report.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
07-02-2015, 05:33 PM | #5 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: 8 Suns for 9 days, for one day is spent with none
Quote:
I imagine poor herders hate that long dark. Lots more animals would need to have at least some form of deep sleep, torpor, and/or minimal stores.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
07-02-2015, 06:05 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: 8 Suns for 9 days, for one day is spent with none
There's a reason I said 'up to 3'. It will often be less, but it's still going to be substantially more than the normal diurnal variation.
|
07-02-2015, 06:55 PM | #7 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: 8 Suns for 9 days, for one day is spent with none
Quote:
Plants don't have that. No or at least very few and tiny muscles, etc. That enables them to live even in very unfavourable enviroments where they grow very, very slowly. The only problem is if they get out-competed (literally over-shadowered, thus starved of sunlight) by other plants that are better adapted to those enviroments. But if the enviroment is equally sucky for all plants, meaning that none of the plants have evolved to be better at photosynthesis efficiency or energy storage (and I'm not very sure that the later is possible, although the former is), then it it makes no difference. They just all grow slower. And with only 11% of days being sunless, there's not really any strong evolutionary pressure to adapt. So that's really a non-issue, I'd say. |
|
07-02-2015, 06:59 PM | #8 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: 8 Suns for 9 days, for one day is spent with none
Quote:
Rather, bodies of water retain thermal energy much more efficiently than soil or stone, because the heat capacity of water is several times greater (1 kcal/kg vs something like 0.1 or 0.2 kcal/kg). That's why geographers talk about "coastal climate" vs "continental climate" The other "humidity" issue is cloud cover. If there are clouds above, in the night, they slow the heat loss, in that they act as a blanket, keeping in most of the thermal energy (I'm imagining that they reflect the infrared light). During the day, clouds tend to work the opposite way, slowing the temperature rise or even negating it, as the sunlight can't get through the cloud cover to heat the soil and the water. |
|
07-02-2015, 07:21 PM | #9 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: 8 Suns for 9 days, for one day is spent with none
Absolute humidity is how much water is in the air, and as you say, water holds heat far better than many other substances.
Cloud cover is all a part of overall albedo or how much "light" a surface reflects. It is important to remember that deserts are defined by rainfall not whether there's boat loads of water in the air. Some parts of the Atacama don't get rain ever, yet because of offshore currents gets a regular dense fog. They really are developing methods of "moisture farming" vaguely like something a certain whiny Starwalker may work on.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
07-02-2015, 07:26 PM | #10 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: 8 Suns for 9 days, for one day is spent with none
Quote:
Of course, the lower the humidity in the air, the less the absolute temperature actually matters, and you have a weird interaction between actual temperature vs rate of heat loss.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
Tags |
darkness, day, fantasy, night, worldbuilding |
Thread Tools | |
Display Modes | |
|
|