03-25-2019, 05:54 PM | #21 | |
Join Date: Sep 2007
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Re: How easy is it to tell combat maneuvers apart?
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(Next up, someone asks "what about my skirmish where seven fighters on one side are watching Tricky Guy, and some succeed and some fail?" So the GM can't announce "the" Maneuver, but everyone has to resort to passing notes to the GM for their choice, followed by each player getting an individual note back (or whisper, for you VTT users).) Or you trust your players to firewall and have their character make choices based on the information they believe, willing to be tricked even when that information is false. |
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03-25-2019, 06:19 PM | #22 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: How easy is it to tell combat maneuvers apart?
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Given that neither of those latter circumstances are defensive in any way....
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Paul May | MIB 1138 (on hiatus) |
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03-25-2019, 06:20 PM | #23 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: How easy is it to tell combat maneuvers apart?
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Deceptive Attack. Or Feint.
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Paul May | MIB 1138 (on hiatus) |
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03-25-2019, 08:19 PM | #24 |
Join Date: Jul 2013
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Re: How easy is it to tell combat maneuvers apart?
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03-25-2019, 10:48 PM | #25 | |
Join Date: Aug 2006
Location: L.I., NY
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Re: How easy is it to tell combat maneuvers apart?
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On the other hand, if you are talking about All Out Defense, I think the point is that it is All Out, just as much as All Out Attack. All you are focused on is defending yourself to the exclusion of all else, therefore not trying to deceive someone into thinking you are doing anything else. I suppose that if you wanted to allow it, a character who had chosen to Wait could try to fake an All Out Defense or Do Nothing, or a Concentrate as Do Nothing, maybe Ready as Do Nothing if they are trying to ready a weapon surreptitiously. I can't see either much possibility or point to trying to disguise any other maneuvers as each other. That said, there are already rules for purposely trying to deceive opponents in a fight, those are Feint, Ruse and Dirty Tricks. |
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03-26-2019, 05:16 AM | #26 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: How easy is it to tell combat maneuvers apart?
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03-26-2019, 11:17 AM | #27 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: How easy is it to tell combat maneuvers apart?
Isn't that covered by Deceptive Attack?
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Bill Stoddard I don't think we're in Oz any more. |
03-26-2019, 11:25 AM | #28 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: How easy is it to tell combat maneuvers apart?
Not necessarily. There are tactical reasons to conceal the nature of the maneuver you're taking even if that maneuver isn't an attack. Someone taking an All-Out Defense, for example, might want to hide that fact to prevent an enemy they're facing from deciding it was safe to turn their back on them and going after someone else. Or someone doing an Evaluate might want the target of it to not realize, and move out of range.
Personally, for this kind of "conceal your true intentions" trick, I'd call for an enabling perk, and an Acting roll, opposed in a Quick Contest by the enemy's Per, Observation, or Body Language. If you win, you fool them, if not, they remain aware of what you're doing. I'm not sure if I'd require only a single perk, or perhaps multiple perks, either one perk per manuever you were concealing, or one perk that let you conceal any type of maneuver as a single type. |
03-26-2019, 11:40 AM | #29 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How easy is it to tell combat maneuvers apart?
This is one of the problems with the way GURPS handles Swing vs Thrust. A weapon that is in position to defend against a thrust is also in position to thrust, but the same thing is not true for a swing (yes, you can swipe from a forward position, but you won't get much power out of it).
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