12-30-2018, 10:33 AM | #11 | |
Join Date: Sep 2018
Location: North Texas
|
Re: Advanced weapon talents in Legacy edition
Quote:
I'll plan to re-visit this topic with ya'll in a few months, I think.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
|
12-30-2018, 10:33 AM | #12 |
Join Date: Dec 2017
|
Re: Advanced weapon talents in Legacy edition
To me, the best thing about TFT (particularly the new edition) is that once you know the game it takes literally 30 seconds to come up with and write down hundreds of really fun and unique characters. I've never found it to be a game that rewards munchkinism, simply because you can munchkin all you want and still be highly likely to get murdered by something stupid. It is just a waste of mental energy, particularly when there is all this other fun stuff going on.
|
12-30-2018, 11:08 AM | #13 |
Join Date: Mar 2018
|
Re: Advanced weapon talents in Legacy edition
Our group is in the same position as others, no one is close to earning these.
But in terms of actual game play, I did report a solitaire Death Test run, adapted from hcobb's javelin experts. These were beginning characters, and two of these javelin experts, plus two beginning crossbowmen, fairly routinely handled all the DT rooms in one run. They were basically invulnerable to melee attack -- very handy feature. Last edited by RobW; 12-30-2018 at 11:12 AM. |
12-30-2018, 12:06 PM | #14 | |
Join Date: Aug 2005
|
Re: Advanced weapon talents in Legacy edition
Quote:
__________________
Helborn |
|
12-30-2018, 12:34 PM | #15 | |
Join Date: May 2015
|
Re: Advanced weapon talents in Legacy edition
Quote:
House rules wanted: * No beginning characters with Expertise and Mastery talents. * Expertise might want a prereq of say DX 11, and/or adjDX 10 or so to use for defense, Mastery at least a point higher. * For this and several other situations an "Ignore Engagement" option and risk consequences option is wanted. In this case, it'd be risking getting attacked at DX 0 for 1d-2. * Probably also a minimum adjDX of an opponent before they actually Engage you in the first place. |
|
12-30-2018, 03:49 PM | #16 |
Join Date: Aug 2005
|
Re: Advanced weapon talents in Legacy edition
I would suggest that MA cannot be higher than AdjDX. And a character with 0 MA cannot engage.
__________________
Helborn |
12-30-2018, 04:36 PM | #18 |
Join Date: Dec 2017
|
Re: Advanced weapon talents in Legacy edition
The Deathtest adventures are not very useful as measures of the value of talents because the foes never have access to any talents at all.
|
12-30-2018, 05:35 PM | #19 |
Join Date: Aug 2005
|
Re: Advanced weapon talents in Legacy edition
Doesn't mean that we can't add some Talents to them to make the challenge harder
__________________
Helborn |
12-30-2018, 05:40 PM | #20 |
Join Date: Sep 2018
Location: North Texas
|
Re: Advanced weapon talents in Legacy edition
Yes, it would be interesting to see how well a 'young' party of 4 or 5 players would fare against a couple weapon experts or masters.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
Thread Tools | |
Display Modes | |
|
|