02-22-2019, 11:04 PM | #91 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: You are allowed three random GURPS supplements. What's your campaign?
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Books Ancient Greece Religion Spaceships
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvφrn |
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02-22-2019, 11:14 PM | #92 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: You are allowed three random GURPS supplements. What's your campaign?
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Next up: Thaumaturgy: Chinese Elemental Powers Steampunk Pyramid 48: Secret Magic |
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02-23-2019, 12:24 AM | #93 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: You are allowed three random GURPS supplements. What's your campaign?
Because it only took me about 15 minutes to whip up from scripts I already had, here's my version of a Three Random GURPS Books generator.
I rolled up: GURPS Middle Ages 1, Second Edition GURPS Combat Cards GURPS Spaceships So it looks like I'm doing a Barbarians in Spaceships game!
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
03-22-2019, 11:41 AM | #94 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: You are allowed three random GURPS supplements. What's your campaign?
Here's a softball one I rolled up on my last visit to the generator:
Alternate Earths Cabal Egypt Can you do something novel with that? |
03-22-2019, 01:38 PM | #95 | |
Join Date: Apr 2005
Location: Houston, TX
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Re: You are allowed three random GURPS supplements. What's your campaign?
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My visit to the generator (hey, I'd forgotten about that!) turns up this interesting clumping: GURPS Traveller: Psionics Institutes GURPS Dungeon Fantasy 4: Sages GURPS Steam-Tech
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- - - - - - - - - - Looking for a GURPS game in Houston, Texas. |
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03-25-2019, 11:16 AM | #96 | |
Join Date: Jul 2007
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Re: You are allowed three random GURPS supplements. What's your campaign?
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Once civilization was reestablished well enough to care about anything beyond immediate survival, a great effort was made to find ways of predicting all these disasters. Anything remotely plausible was tried. Babbage engines to analyze weather patterns and seismic data. Clairvoyants to investigate magma chambers. Scrying spells to predict the future. Numerological calculations of disaster incidents. Alchemical potions to boost psionic powers. Ventures into the mysterious ruins of the pre-deluge golden age, to recover their wisdom. Anything promising was worth a good hard try, and anything that seemed at all successful was worth even more effort. Society soon came to be dominated by a technocratic elite of wise, or at least clever, sages. Who ceaselessly worked to advance the frontiers of science, psionics, and magic. But the tech level has never managed to get above TL5. A steam-powered mechanical psionic amplifier helmet, well you can't really call it a "helmet" when it is more something you inhabit rather than wear, can you? But recently the astrologers have been whispering of strange lights moving in the heavens, and telepaths complain of intrusive thoughts of inhuman beings from beyond the stars. Nonsense, of course. The talk of the mysterious Iissa Knights and their eight-legged steeds are the ravings of poor fools driven mad by their noble quest for knowledge. Next Up: Horseclans Atlantis Dinosaurs
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-- Burma! |
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03-25-2019, 12:06 PM | #97 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: You are allowed three random GURPS supplements. What's your campaign?
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The greatest treasures of the world are not held by kings, nor by merchants, but are lost deep in the interior of Asia, sunk into impossibly deep lakes, hidden on towering peaks, or hidden by shifting mountains of sand. With the ascension of machines, men renew their quest for the arcane secrets and lost artifacts of those who went before. Some of them are chasing wild tales, but most are already wielders of the arcane, whether their power is the complex rituals of the west or the inner power of the east. Airships, diving pods, and all manner of advanced machinery will be guided over mountains, deserts, and frozen wastes to obstacles that have frustrated men for centuries. The learned masters of china will find both allies and foes in the machines of the west. Ancient tomes will be rediscovered and translated. And it will all be done at a breakneck pace, because the only force that can stop you from the secrets of the ancients are your rivals hungry for the same prize. I decided to filter out pyramids and 3e products from my results: Tactical shooting Gladiators Biotech (If that seems too easy, the next book was Horror)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-16-2019, 02:54 PM | #98 |
Join Date: Jul 2005
Location: NW Indiana
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Re: You are allowed three random GURPS supplements. What's your campaign?
Hmm.... I'd have to say:
4th only: Powers, Supers, and High Tech. If incorporating 3rd ed books: Mage: The Ascension, Powers 4th, and Supers 4th. I very much like the "Cyberpunk 2020" theme / feel of games. With Mage, you can incorporate / make -anything- with a flavor and feel appropriate to what you want. Personally, I've made a few modifications to M:tA for 4th from 3rd and it's working out extremely well. My players wanted a high point campaign and our 'super powered' setup is working quite nicely actually. And the M:tA book from 3rd ed really works extremely well with the Powers and Supers book for supporting each other. Players have to deal with the possibility of Paradox -unless- they spend character points to make something permenent on their character sheet (so M:tA rotes run the risk of paradox, Spheres give the explanation for how / why you have access to buying something, like Powers Talents does, and then the char spending points makes something 'Paradox free'). But I digress.... those would def be the books that I choose. :) |
09-16-2019, 07:04 PM | #99 | |
Join Date: Dec 2012
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Re: You are allowed three random GURPS supplements. What's your campaign?
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Gladiators Biotech and Horseclans Atlantis Dinosaurs EDIT: In fact, that's even in the opening post, which I'm wondering if you read, or if I'm the one who missed something). Later EDIT: I actually have an idea for one of those, so I put a line through that one. See next post. The other is still unused.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 09-17-2019 at 12:44 AM. |
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09-17-2019, 12:43 AM | #100 |
Join Date: Dec 2012
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Re: You are allowed three random GURPS supplements. What's your campaign?
A more 'realistic' (maybe) version of The Hunger Games. The districts are less oppressed and less specialized, and Biotech is widespread. The Champions of each district are genetically engineered and heavily trained, but to make it sporting, the only weapons they're allowed are antiques, no later than the early twenty-first century. Katniss might still use a bow, but if she does, it probably meant that her genemods are optimized for archery, for some reason, and it's probably a very heavy bow, in terms of pull. I'd be more inclined to say that this version of her uses a rifle.
Banestorm: Abydos Spaceships 8: Transhuman Spacecraft Steampunk
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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