03-28-2019, 06:33 PM | #21 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Colonization history of the Third Imperium
Thank you Proteus,
Three worlds I'll be certain to pay attention to going forward. :) That one of them is/was an outpost when it was settled, I'd have to take a look at the UWP to determine if it was likely going to survive for very long. POCKET EMPIRES has rules for the building of Starports, which take over 100 years to go from X to A. It can take as little as 60 some years (twice the speed) if you allocate more resources towards its contruction. I'm not certain that GURPS TRAVELLER STARPORTS would agree with that assessment, but in the absence of much in the way of frame work, something is better than nothing. I'll read up on those three - so thanks for the heads up. Hal |
03-28-2019, 06:40 PM | #22 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Colonization history of the Third Imperium
It occurs to me to wonder about something.
Class B star ports (or Class IV in GURPS TRAVELLER) - can they repair jump drives even if they can't build them? Next question along the lines of the chicken and the egg... If you can't build star ships without a class A star port, worlds without a star port in theory, can't build star ships. Classic Traveller High Guard however, has a throw away phrase that implies that ships can be built without Star Ports. Sooo. Long night time... One would expect that few worlds would have the capacity to build Star ships, which in turn would result in fewer ships to engage in trade and the like. I'm going to open up a new thread titled "What do you think the Long Night was like" and see if anyone wants to venture an opinion. |
04-08-2019, 11:47 AM | #23 | |
Join Date: Nov 2013
Location: near Seattle WA USA
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Re: Colonization history of the Third Imperium
Quote:
Traveller doesn't envision a post-scarcity future, in part because people seem likely to always want more, and in part because there's no adventure in post-scarcity. But on a new world that's hospitable and not yet overcrowded to the point that resource convention can be addressed by expansion, people may behave like they're in a post-scarcity world, possibly by expanding in population. With a population that starts with a colonization world view, I can see population expanding to fill carrying capacity, particularly if the economic burden of children in an advanced society is addressed. The core of that burden is education, so if that is solved somehow population might surge. |
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