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03-21-2014, 05:19 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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The mathematics of Hiking
According to the basic rules "If a party is traveling together, all must make a Hiking roll in order to get the increased distance." Doesn't this mean that a reasonably large party (say, six people) of master-hikers (skill 14) will only get this bonus about half the time (55%)? And that unless everyone is very very good at hiking, taking the skill is effectively a waste of points unless you are alone? Should other skills, like Leadership or Survival (just spitballing here), be able to assist?
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03-21-2014, 05:31 AM | #2 | |||
Banned
Join Date: Aug 2004
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Re: The mathematics of Hiking
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03-21-2014, 05:34 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: The mathematics of Hiking
Grumble, grumble, requiring me to actually read the rules...
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
03-21-2014, 10:39 AM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The mathematics of Hiking
I'd really rather hiking was reversed: you pick an amount by which you're pushing your pace, and then make a Hiking roll to see whether you either (a) arrive fine, (b) arrive exhausted, (c) arrive with minor injuries such as blistering, or (d) collapse part way through.
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03-21-2014, 03:10 PM | #5 | |
Join Date: Mar 2013
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Re: The mathematics of Hiking
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03-21-2014, 11:16 PM | #6 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: The mathematics of Hiking
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Or instead of allowing characters to pick the pace in a very fine-grained fashion ("I want to travel 1.27% faster than average travel speed"), you can simply define Normal Travel and... I don't know the English word, the Danish word is "il-march", hurried marching, with the hurried version being perhaps 25% longer travelled per day. For normal travel, you only make the Hiking roll at spaced intervals, e.g. as per my once-a-week suggestion, but for hurried travel, you make it every day (or even every half-day), and at a penalty, and if your roll fails, you'll be entering a world of pain. |
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03-22-2014, 03:33 AM | #7 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: The mathematics of Hiking
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03-22-2014, 09:11 AM | #8 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: The mathematics of Hiking
I think what is needed is a system that allows either approach to be taken. give me a moment with some math...
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03-22-2014, 12:27 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The mathematics of Hiking
Allow that as an option perhaps, but people who are going long distances really do plan based on "here's my next stopping point".
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03-23-2014, 02:44 PM | #10 |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: The mathematics of Hiking
I dunno, I think with Hiking 12 you can reasonably say "I can go this much faster" with a little math.
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hiking, rules |
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