04-17-2019, 11:40 PM | #11 | ||
Join Date: Aug 2004
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Re: Holier Warriors And Thiefbucklers
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Which doesn't explicitly answer the question for body location, as opposed to weapon type – but they're essentially one and the same, i.e., "impaling + vitals" is one primary effect w/ a x3 multiplier (depending on the creature). The follow-up effect is then added after all that. Do I have that all wrong? (It happens a lot. . . . )
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04-17-2019, 11:51 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Holier Warriors And Thiefbucklers
You apply the impaling damage (with its normal multiplier), and then you apply the followup (with its normal multiplier, if it has one; toxic or fatigue doesn't).
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04-18-2019, 12:04 AM | #13 | |
Join Date: Aug 2004
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Re: Holier Warriors And Thiefbucklers
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The follow-up flame damage gets its own multiplier if there is one (e.g., "monster takes x2 damage from flame"), but the flame damage doesn't get the x3 for the spear vs vitals, x4 for mace vs head, etc. That's my understanding, anyway.
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04-18-2019, 02:28 AM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Holier Warriors And Thiefbucklers
The flame damage gets any wounding modifiers that apply to burning attacks. That includes x4 to the skull (also x3 to the vitals if the flame is tight beam burning, but I don't think it is in this case).
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04-18-2019, 03:02 AM | #15 | |
Join Date: Aug 2004
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Re: Holier Warriors And Thiefbucklers
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So, going back to Dalin's question: My bad for not reading more closely. "No multipliers for follow-up flame dam" is the usual, general case, but by RAW, the flaming morningstar's follow-up burning dam does get a x4 multiplier, as a special skull effect. Which, as Dalin suggests, would let the weapon deliver mind-blowing (heh) damage with every skull hit. Use with care!
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04-18-2019, 05:11 AM | #16 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Holier Warriors And Thiefbucklers
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And then the Cleric never faced another foe with a skull ever again... [/TROPE] Heh. Yeah that did happen in one of my old campaigns, every time we significantly leveled up (this was D&D 3e, so like 4-5, 6-7, 8-10, etc) and got Feats or abilities or a magic weapon to deal with the "featured foe of these levels" we'd face it one more time, absolutely crush it (as we now had means of dealing with it) and then never face it again... |
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04-18-2019, 05:20 AM | #17 | |
Join Date: Aug 2004
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Re: Holier Warriors And Thiefbucklers
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Bad GM!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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04-18-2019, 05:38 AM | #18 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Holier Warriors And Thiefbucklers
In the case of my anecdote, it really wasn't the GM's fault... he was using premade adventures and in D&D (as most of us know) certain monsters do real well at certain levels, so addventure modules tend to feature them heavily at those levels... once we made it a running gag ("Oh hey, the Rogue and my Ranger can now both deal with Constructs, we'll never see them again!" or the cleric saying "Man, I'm tired of Undead, I'm taking Extreme Upgraded Super Turning Feats so we never see them again") the GM really did try to mix it up... but he was still using premade adventures so the problem was real and never really went away.
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04-18-2019, 06:01 AM | #19 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Holier Warriors And Thiefbucklers
Heh. Well, at last night's game Zafir wielded his flaming morningstar (Matarab), with his DX boosted to 16 by Heroic Grace. This gave him an adjusted skill of 19, so he could make skull shots at 12. Sweet. The problem, of course, is that Zafir is a bit slow, had to lose his first turn to Concentrate, and the Scout, Martial Artist, and Holy Warrior (with two-handed sword) can drop foes rapidly. My first attack was after a move-and-attack so I didn't make a called shot. (Too bad, because I rolled three pips... sigh.) But then, at the end, there was a single foe remaining and I made the roll, it failed its defense, and the GM intoned the sweet words, "It's hard for any of you to imagine that it had ever had a head. . ."
Let's not discuss the fact that it was a Horde Pygmy who could have been killed with a papercut. |
04-18-2019, 07:55 AM | #20 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Holier Warriors And Thiefbucklers
In situations like that, I've been known to invoke GM fiat and have fragments of exploded skull whizz away from the direction of the blow (in this case, away from the cleric and friends) and harm the victim's allies. Something like 1d-4 cutting + 1 point burning follow-up seems appropriate here.
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Tags |
cleric, dfrpg, holy warrior, swashbuckler, thief |
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