09-25-2012, 12:10 PM | #21 |
Join Date: May 2005
Location: Lynn, MA
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Re: Binding - Decreased ST over time.
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09-25-2012, 12:31 PM | #22 | |
Join Date: Sep 2004
Location: Canada
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Re: Binding - Decreased ST over time.
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DR and Innate Attack are as cheap as they are because they're competing directly with equipment, which doesn't cost points at all. Binding has the same problem.
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09-25-2012, 01:12 PM | #23 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Binding - Decreased ST over time.
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And they operate in much the same manner as said equipment. They just don't need the physical tech. You still need to point and fire. A Bind takes a single attack maneuver, Handcuffs and shackles require grappling, helplessness or submission to apply, not a ranged attack roll. You could use a net comparison with more relevance, but escaping a net is allot easier than a bind you can't just shrug off, and Netting guns (or whatever you want to cobble for a TL8 Tangler) don't have the Ubiquity of other firearms (which is also a factor in the cost of IA) But all this is moot. Most advantages can be simulated with technology. This isn't an exception, but the rule. |
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09-25-2012, 04:34 PM | #24 |
Join Date: Jul 2005
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Re: Binding - Decreased ST over time.
Hi,
Thanks for all the discussion. It really helped alot! I never realized that the default for powers without duration is 10 Seconds. I may actually use this as a base and then use Extended Duration from there. I also liked the idea of Dissipation to represent the weakening over time. Thanks again for all the help! Stroess |
09-25-2012, 04:38 PM | #25 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Binding - Decreased ST over time.
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09-25-2012, 05:21 PM | #26 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Binding - Decreased ST over time.
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Bruno knows her stuff, so she's probably right about the permanence, despite how counter-intuitive it is to me. I do think it works better and makes more sense if it has a finite duration. oh well! |
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09-25-2012, 06:59 PM | #27 | |
Join Date: Sep 2004
Location: Canada
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Re: Binding - Decreased ST over time.
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A finite duration is fine, I just think you should be careful of nerfing it into the ground compared to some of the alternatives. TK is the closest and at only 5 points for 1 ST it has a huge feature set compared to unmodified Binding, which is quite restricted. Or you could just zap them with a Fatigue Attack and take them right out of the fight, bypassing any risk of breaking free or being rescued. The closest Affliction is Afflicting them with Sessile, which is... weird, but frankly I think Affliction is just overall weird and not a fabulous benchmark. But it roots him to the spot, which is an important feature of Bind, so worth mentioning. * It really doesn't apply to much without also applying a modifier to the advantage. The box even specifically discusses it in the context of finding out what happens when a modifier gets applied creating a need for the otherwise-not-specified quality :P Otherwise, what things don't have a secret 10 second duration? How do you tell them appart from the things that do?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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09-25-2012, 07:09 PM | #28 |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Binding - Decreased ST over time.
I think 10 seconds would make the special modifiers meaningless and most of binding description let me believe it is definitely not intended to wear off in ten seconds. Even as a house rule, I think you should think in the scale of minutes or hours.
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09-25-2012, 07:20 PM | #29 |
Join Date: May 2005
Location: Lynn, MA
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Re: Binding - Decreased ST over time.
My house rule is in minutes, specifically because 10 seconds was too short.
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09-25-2012, 07:39 PM | #30 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Binding - Decreased ST over time.
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Tags |
binding, cancellation, kromm answer |
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