11-14-2009, 12:23 AM | #21 | |
Join Date: Aug 2004
|
Re: [Fantasy] Assassin Backstab?!
Quote:
Cheapskate version make a combo of Penetrating Toxic Strike. Take Single Skill Imbument (Penetrating Toxic Strike) 3 for 8 pts and buy the skill up to DX +2 [16]. 24 pts total plus 2 fatigue per attack and the boys in the medical examiner's office will be shaking their heads as to what killed your victims. Well the autopsy will tell them but they'll never figure out how it was administered. ;)
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. Last edited by Captain-Captain; 11-14-2009 at 12:28 AM. |
|
11-14-2009, 01:42 AM | #22 | |
Join Date: Aug 2005
Location: Denmark
|
Re: [Fantasy] Assassin Backstab?!
Quote:
I gotta find that Dirty Fighting thing, what book was it in again? --- But yea all this jsut supports the real world fact that being a good assassin is not about fighting skills or striking power but about getting close to the victim (and getting away again). |
|
11-14-2009, 12:13 PM | #23 |
Join Date: Aug 2008
|
Re: [Fantasy] Assassin Backstab?!
It should be noted that if you want to take out your target *quietly*, you may have to add Grapple (targeted attack: face/ throat so as to cover the mouth) just before the attack to vitals/ throat.
If that sentry makes his consciousness/ death checks and yells for help you just might be SOL no matter how good your initial attack is. |
11-14-2009, 12:23 PM | #24 |
Join Date: Oct 2005
Location: Göttingen, Germany
|
Re: [Fantasy] Assassin Backstab?!
Also as an option you could use a poisoned blade of course - toxic follow-up attack... (not all assassins are strong... ;-)) Combined with a hit to the lungs or the neck/throat (or the brain) that should be an relatively easy and deadly greeting... [IMO it should hold off the victim from crying, too...]
Last edited by OldSam; 11-14-2009 at 12:51 PM. |
11-14-2009, 02:21 PM | #25 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: [Fantasy] Assassin Backstab?!
Quote:
Basically it gives a bonus to hit for attacks given as "sucker punches" before combat begins. Adapting it for fantasy would mean having it give a bonus to surprise attacks. |
|
11-14-2009, 02:51 PM | #26 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: [Fantasy] Assassin Backstab?!
You could also build a cinematic backstab as a technique, using the Martial Arts system.
New Technique: Backstab Base: All-Out Attack (Strong) delivered as a Telegraphic Attack to the Vitals. Starts at skill+1, can be bought up to skill+3 using the Targeted Attack rules. -4 = Does +2 damage or +1/die extra +1 = Restricted target (vitals only from behind) +1 = Can only Step (instead of half Move) That brings it to skill-1, and it can be raised to skill+1. The attack can only be delivered from behind, as a Step and Attack to the vitals, and you get no defenses on the turn after you execute it. It does +4 damage or +2/die if better. Even a weak assassin should be able to score a major wound with this.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
11-14-2009, 02:56 PM | #27 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
|
Re: [Fantasy] Assassin Backstab?!
It is found in Power-Ups 2 as well, page 5.
edit: Ack - this was an answer for #25 (#22 really, but ... ;-)
__________________
The Wrathchild Last edited by The Wrathchild; 11-14-2009 at 02:57 PM. Reason: Scooped! |
11-14-2009, 03:03 PM | #28 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: [Fantasy] Assassin Backstab?!
Quote:
Backstab (Hard) Default: Prerequisite skill-1; cannot exceed prerequisite skill+1. Prerequisite: Any impaling or piercing melee weapon skill. You may use this technique when making an impaling or piercing attack from behind; you may take a step (before or after) if you wish. If the victim is aware of your presence, he defends at +2 (or +3 if you've backstabbed him previously). If successful, you hit his vitals, doing an additional +4 damage (or +2/die, if better). Successful or not, you have no defenses until your next turn. Backstab Through Armor (Hard) Default: Backstab (same skill)-7; cannot exceed Backstab-4. Prerequisite: Backstab. As for Backstab, but when targeting an armored foe, you also bypass half of his DR by attacking through the armor's chinks (p. B400).
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
11-14-2009, 04:05 PM | #29 |
Join Date: Oct 2007
Location: Vermont
|
Re: [Fantasy] Assassin Backstab?!
It should be noted that with certain weapons (Katar, Rondel, Stilletto, and Estoc), the default becomes -5. Would those still be limited to Backstab -4, or would it become Backstab -2?
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
11-14-2009, 11:01 PM | #30 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: [Fantasy] Assassin Backstab?!
Good question. Since the technique would be Backstab Through Armor (Knife), not Backstab Through Armor (Rondel), it seems that the only way to implement the effects of the weapon without making one's head explode is to treat it as a flat +2 situational bonus to the Backstab Through Armor technique. So if you use a Rondel Dagger, you get +2 on your BTA (Knife) rolls, no matter what your relative level is.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
Tags |
combat rules, martial arts, sentry removal |
Thread Tools | |
Display Modes | |
|
|