06-03-2020, 10:06 AM | #11 |
Join Date: Feb 2016
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Re: Superior Contenders [Martial Arts]
So, I think that the consensus is that the minimum ST should go up to 14. As for the HT, HT 12 is the lowest HT that I would ever give a heroic NPC. If I was making a PC for the equivalent purpose, I would give them HT 14. You get +2 to HT skills (always useful), +2 FP (great in a fight), and +2 to avoid unconsciousness and/or death. Fit would also be a good inclusion, as would Rapid Healing (VRH is really not worth the extra 10 CP).
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06-03-2020, 10:20 AM | #12 | |
Banned
Join Date: Aug 2004
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Re: Superior Contenders [Martial Arts]
Quote:
In a campaign without unnatural healing it will quarter the time before you can get back into training/fight again. That's a massive advantage! I'd say probably all athletes at the top of their game have it. If the game has some kind of ultra-tech/supernatural healing, it's not worth nearly as much. |
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06-03-2020, 10:29 AM | #13 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Superior Contenders [Martial Arts]
Actually, for ST. I would say keep it at ST 12, but then add Striking ST +2.
The best boxers in the world are champs in more than one weight class. If I am not mistaken there was a boxer that held 6 titles at one time. |
06-03-2020, 12:26 PM | #14 | |
Join Date: Feb 2016
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Re: Superior Contenders [Martial Arts]
Quote:
Contender [200] Attributes: ST 14 [40]; DX 12 [40]; IQ 10 [0]; HT 12 [20] Advantages: Combat Reflexes [15]; Fit [5]; High Pain Threshold [10]; Luck [15]; Rapid Healing [5] Perks: Style Familiarity (Boxing) [1] Disadvantages: Code of Honor (Fight Fair) [-5]; Enemy (Rival; 9-) [-5]; Obsession (Become the best in the world) [-10]; Overconfidence (12-) [-5]; Pacifism (Cannot Kill) [-15] Skills: Boxing (A) DX+10 [4]-22; Boxing Sport (A) DX+12 [48]-24; Current Affairs (Sports) IQ+2 [4]-12; Games (Boxing) IQ+2 [4]-12; Lifting (A) HT [2]-12; Running (A) HT [2]-12; Savior-Faire (Dojo) (E) IQ [1]-10 In the ring, he has a Dodge 10 and a Parry 16, meaning that he is unlikely to get hit by anything but a critical success (which is the primary reason for Luck), and he is dealing 1d-1 crushing damage with boxing gloves (1d crushing with uppercuts with boxing gloves), and he is capable of DWA (Uppercut) to the face at skill 14. With 24 CP remaining (plus 5 CP from quirks), what else would you give the contender? |
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06-03-2020, 12:40 PM | #15 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: Superior Contenders [Martial Arts]
A personality.
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06-03-2020, 01:00 PM | #16 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Superior Contenders [Martial Arts]
That parry 16 won't always be 16: the other guy can use deceptive attacks, especially stacked with evaluate.
Targeted attack (Face) seems like something a boxer would have.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
06-03-2020, 02:08 PM | #17 | |
Banned
Join Date: Aug 2004
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Re: Superior Contenders [Martial Arts]
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A higher Will than 10. Training requires focus and determination, Back to School uses WILL for the study roll to determine how many hours of study you get in a month. |
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06-03-2020, 06:57 PM | #18 | |
Join Date: Aug 2007
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Re: Superior Contenders [Martial Arts]
Quote:
TA(Face) is a definite. It's a potential fight winner with HT rolls on every hit and a HT-5 roll if you get max damage and cause a Major Wound. As to Boxing and Boxing(Sport), Boxing-22 and Boxing(Sport)-19 is the elvel that makes sense. The (Sport) version would be for amateur only and amateur boxing is also not what it used to be an extensive amateur career is no longer all that common in professionals. Also of course, Boxing(Sport) is pts for nothing at the level in which this npc would appear.
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Fred Brackin |
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06-03-2020, 07:50 PM | #19 |
Banned
Join Date: Aug 2004
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Re: Superior Contenders [Martial Arts]
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06-03-2020, 07:51 PM | #20 |
Join Date: Feb 2016
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Re: Superior Contenders [Martial Arts]
A contender with Boxing Sport-19 while get defeated soundly by a contender with Boxing Sport-24. For example, the better contender could do a DWA Punch to the face for a skill 15 every turn, which the worse contender would have difficulty dealing with. If they attempt to using Boxing-22 instead, they would be quickly disqualified (anyway, the previous contender also has Boxing-22, so it is not like cheating will get them anywhere).
As for the critical successes, that is what Luck is protecting against. A 10% chance of a critical success becomes a 0.1% chance when luck shows up. Heck, using Luck defensively allows a character to potentially turn an enemy's critical success into a critical failure, so you almost want your opponent to get a critical success so you can kick them into critical failure. |
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