06-26-2019, 10:45 AM | #41 | |||
Join Date: Sep 2004
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Re: Minor League Supers [Powers/Supers]
Actually it means that either assumption it valid. I'd err on the side of power modifiers being similar enough that all the characters are affected or none of them.
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Regrowth doesn't have any commentary on crippling injuries at all. Regrowth doesn't specify anything about scarring either. I don't see anything in either basic book or Powers to indicate that it helps in any way that regeneration wouldn't. The only synergy that I find stated is that regeneration speeds regrowth times for lost bits. With Unkillable you can also take a one point Perk "No Visible Damage" which prevents the amputation of any bits. That would completely eliminate the need for Regrowth. Quote:
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06-26-2019, 11:34 AM | #42 | |||||
Banned
Join Date: Aug 2004
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Re: Minor League Supers [Powers/Supers]
No it doesn't, that's a logical phallacy called "Argument from ignorance".
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Someone whose super power is an intuitive understanding of other super powers. |
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06-26-2019, 11:38 AM | #43 |
Join Date: Dec 2007
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Re: Minor League Supers [Powers/Supers]
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06-26-2019, 12:17 PM | #44 | |||||
Join Date: Sep 2004
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Re: Minor League Supers [Powers/Supers]
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Not sure. I got the impression that the cells would somewhat generic since they could just throw a meta in one. |
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06-26-2019, 12:29 PM | #45 | |||||
Banned
Join Date: Aug 2004
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Re: Minor League Supers [Powers/Supers]
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The lack of evidence isn't the fallacy, your argument is the fallacy. Rules of logic place the burden (responsibility) of proving something on the person making the claim. Quote:
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06-26-2019, 01:51 PM | #46 | ||||
Join Date: Sep 2004
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Re: Minor League Supers [Powers/Supers]
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Your argument is that the lack of a scene showing Claire's powers being stopped by technology means they cannot be. That lack of evidence could be an example of the fallacy you're citing. In truth it's more of question of which way you feel ye olde monk's razor should cut. Quote:
Interesting... I wonder if other threads expand or disagree with this. -Temporary crippling injuries only last until you heal the injury (which regen does). -Supernatural Durability seems to let you ignore them as long as you're at positive HP. Quote:
Unkillable would lets you heal after -HPx10, so with Regen secondly you're never more than a min or two from healing a lasting injury. With Regen 10/sec, it's even less time. Another minor extension (Perk) might be that since you can recover from any lasting crippling injury in the amount of time it takes to heal -HPx10 damage, it's ok to recover in that same amount of time without actually self inflicting the damage (which isn't a big deal since characters could without consequences most of the time). |
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06-26-2019, 03:58 PM | #47 |
Banned
Join Date: Aug 2004
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Re: Minor League Supers [Powers/Supers]
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06-27-2019, 01:59 PM | #48 |
Join Date: Nov 2004
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Re: Minor League Supers [Powers/Supers]
Hey Dude/Hola Tipo
Hey Dude is a product of improper disposal of alchemical wastes in the dumps of El Paso/Juarez (in the GURPS Technomancer setting). They appear as a vaguely humanoid mass of writhing lizards, usually crammed into a full-length trenchcoat, a broad-brimmed hat, and a rubber Leonard Nimoy mask. They keep their hands in their pockets most of the time, since it's hard to hide that their fingers are geckos. Hey Dude learned both English and Spanish from a child's discarded tablet, which has an enchanted Eternalife™ battery. They are active in several online communities and use the tablet's text to speech function when they have to communicate in person. Hey Dude is upgraded to 250 points ST: 8 [-20] DX:12 [40] IQ:12 [40] HT:11 [10] Damage 1d-3/1d-2; BL 13 LB; HP 8; Will 12; Per 12; FP 11; Basic Speed 5.75 Basic Move 5 Acute Smell +1 [2] 360° vision [25] Discriminatory Smell [15] Doesn't Sleep [20] Injury Tolerance: Diffuse (Swarm +0%, Scatter +40%, Tenuous-50%) [90] Innate Attack 16 Cut [7] AA: Sharp Claws [1] Innate Attack 1d-2 (Toxic, Follow up (Claws/Innate attack) +0%, Side Effect (Agony) +150%) [10] Speak with Lizards [10] Signature Gear (Tablet) [1] Regeneration: Fast (Only in environments with lizards -30%) [35] Regrowth (Only in environments with lizards -30%) [28] Hard to Kill 1 [2] Hard to Subdue 3 [6] Appearance: Monstrous [-20] Bad Grip 2 [-10] Cannot Speak (Mitigator: Tablet -60%) [-6] Clueless [-10] Cold-Blooded [-10] Disturbing Voice [-10] Dead Broke [-25] Low Empathy [-20] Quirks: Brony [-1] Eats with their hands (literally) [-1] Dances to salsa music (It's terrifying to watch) [-1] Skills: Area Knowledge (The bad part of town) (E) IQ [1] - 12 Brawling (E) DX+1 [2] - 13 Computer Operation (E) IQ+1 [2] - 13 Games (Computer) (E) IQ [1] - 12 Hobby Skill (MLP lore) IQ (E) [1] - 12 Scrounging (E) Per+2 [4] - 14 Stealth (A) DX-1 [1] - 11 Survival (Urban) (A) Per+1 [4] - 13[/QUOTE] |
06-30-2019, 02:36 AM | #49 |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: Minor League Supers [Powers/Supers]
The Alibi
He's only a rumor - or rather a collection of rumors. Have you ever wondered why so many super-criminals do not go to prison? This is because they have unimpeachable alibis. They can be proven beyond a shadow of a doubt to be in two places at once. This casts doubt on their guilt. This because of the Alibi. His powers include Compartmentalized Mind 1 [50 pts], Duplication 1 [35 pts], and Elastic Skin (Only with Duplication -10%) [18 pts]. He also has Acting Talent. ("He" is used because the Alibi's gender is unknown.) The Alibi can generate another self, which can look like anyone and can operate independently. In fact, no one knows if anyone has ever met the real Alibi, including his oldest clients. Any client of the Alibi can be assured that there will be eyewitnesses (and even photographic evidence) that can prove his innocence. In return, along with money and favors, the Alibi's clients don't talk about the Alibi. But why am I talking about the Alibi? He's just a rumor ...
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"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
07-08-2019, 09:12 AM | #50 |
Join Date: Jun 2013
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Re: Minor League Supers [Powers/Supers]
Many of the Undersiders from Worm might fit into [250], at least near the start of their time with the Undersiders. Tattletale has some sort of extreme version of Common Sense + Danger Sense. Grue has some Linked Obscure effects, with very weak anti-super properties. Regent has something roughly akin to a Stunning Affliction, but since it lasts only a fraction of a second (he makes muscles spasm), he can typically only use it well in conjunction with a Wait. His Possession Advantage has some pretty heavy requirements to be used, so it would probably fit within the point budget. Bitch has a pretty hefty Beneficial Affliction, but it only works on dogs and doesn't give her any control over them, so I suspect she could fit there as well. Imp arguably has something like a Cosmic, self-only Obscure (she makes people forget she exists), which might fit within the budget.
Note aside from their powers none of the above characters would likely exceed [100]. Grue might, since he has fairly solid attributes and combat skills and isn't socially crippled, but I suspect he could be built under [100] without his powers. Parian (high levels of TK, but limited to threads and stuffed animals made from said threads) and Foil (ETS and the ability to temporarily imbue any object with the ability to ignore barriers, powers, etc*) probably don't fit, but they were already fairly established capes when they joined the Undersiders. Skitter might have fit within [250] at the start, but I'd rather not make the mistake of underestimating her. That tends not to go well for people. *Spoiler:
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