07-03-2014, 12:57 PM | #1 |
Banned
Join Date: Mar 2005
Location: Athens, GA
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[Banestorm] Yrth with divine magic
Y'all might know that my bugaboo with Banestorm is secular mages/non-magic priests. It occurred to me to ask is anyone has ever run the setting where priests have divine spells? I would think not fireball spells, but empowering pre-existing Church rituals, like blessings and sanctification. Perhaps, considering the local theories of disease, also Cure Disease (as they are thought to be the fault of bad spirits or evil).
NB - this is not for arguing about the plausibility of the setting, just an alternate take on it. |
07-03-2014, 02:00 PM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Banestorm] Yrth with divine magic
You could plausibly allow religious Mystics to buy appropriate powers with the Pact limitation.
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07-03-2014, 02:16 PM | #3 |
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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Re: [Banestorm] Yrth with divine magic
In my actual setting, the Archangel Uriel began his purity crusade on Yrth. The Sanctity level of Yrth rise and some cleric receive power from Divine.
I use Divine Power for clerical magic. |
07-05-2014, 01:13 AM | #4 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Banestorm] Yrth with divine magic
Banestorm is already one of my favorite fantasy settings because of the lack of divine magic (my main issue being that a world so settled and explored isn't very conducive to my preferred mode of play).
And if I were to change that I'd do so by using Divine Favor for some Catholic priests and Templars/Hospitalers/Michaelites while the Muslims, pagans, and miscellaneous others would get diddly. You can probably see why this wouldn't jive with the setting as presented and how it might have some cause to offend.
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07-05-2014, 09:12 AM | #5 | |
Banned
Join Date: Mar 2005
Location: Athens, GA
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Re: [Banestorm] Yrth with divine magic
Quote:
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07-05-2014, 06:10 PM | #6 |
Join Date: Nov 2009
Location: Oregon
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Re: [Banestorm] Yrth with divine magic
I'd actually have a different take on it. Pagan priests and mystics might have access to Divine powers, because they have a connection to the god/s of Yrth. Christian and Muslim clerics lack such a connection, so would be stuck with secular magic. Their god doesn't have dominion in Yrth.
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07-06-2014, 06:00 PM | #7 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Banestorm] Yrth with divine magic
Quote:
This is also why I wouldn't let empowered Christian clerics into settings like Ravenloft or Madlands unless the point was to topple the evils running the place and "ruin" the setting by making life there suck less.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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07-06-2014, 07:17 PM | #8 |
Banned
Join Date: Mar 2006
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Re: [Banestorm] Yrth with divine magic
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Last edited by namada; 09-21-2014 at 12:20 AM. |
07-06-2014, 08:29 PM | #9 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Banestorm] Yrth with divine magic
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
07-06-2014, 08:58 PM | #10 |
Join Date: Dec 2012
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Re: [Banestorm] Yrth with divine magic
There are plenty of people that it is possible for. Perhaps you are not one of them, but do remember that there are a lot of people on this forum who can, and/or who don't believe as you do.
Right, rant over. Personally, if I allowed divine magic on Yrth, I'd allow it to every faith. I'd be more inclined not to allow it at all, though. OTOH, it could be interesting to try to do Yrth as a Divine Magic Only setting. Would really not fit the fluff, though.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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