01-24-2021, 05:35 PM | #11 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: What's next for the DFRPG?
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01-24-2021, 06:50 PM | #12 |
Join Date: Aug 2004
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Re: What's next for the DFRPG?
My big wish list for future GURPS titles is here, with a DFRPG section about 2/3 down the page. I just updated it with the book I would welcome most: a DFRPG take on DF's great Henchmen book, with the same focus on 125-point and 62-point builds.
Some of the content is perfect for DFRPG; some parts could be left out. In place of the latter, the huge draw for me would be ready-made characters, as instant hirelings, Townies, baddies, and, of course, junior delvers. Other than that, I'd welcome books on Town and wilderness adventures . . . new dungeons/encounters . . . all kinds of stuff. But that henchmen/junior delver book is really appealing.
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01-24-2021, 10:05 PM | #13 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: What's next for the DFRPG?
In another thread a few months ago, I posted this suggestion, which is what I had on my brain during my morning walk:
Dungeon Fantasy: First Level. 48 pages. A book for low-point adventuring. Since this requires the DFRPG boxed set, this prevents possible cannibalization of sales of The Fantasy Trip (though I don't think this is an issue anyways). Templates would present fewer choices for customization for faster character creation, plus an equipment loadout. I see about 22-24 pages worth of 125- or 150-point templates to mimic each DFRPG professional template, possibly with race-as-class templates if there's enough room; 2 pages of about 15 low-powered traps; 2 pages of additional magic items; 8 pages of monsters with one monster to a page (and artwork accompanying); 4-6 pages of monsters (about two to a page, so 8-10) that don't need artwork (stuff like giant centipedes and wolves); the rest dedicated to GM advice for this point level as well as the index and title page. Part of my reasoning was to try to get some basic monsters into the system that don't need much artwork (the big hangup of monster books). A bother of mine is that we're still constantly rolling our own monsters that are just common to almost every other FRPG and we use in Dungeon Fantasy. Having those monsters and some other things like basic traps pre-done lets the system have a common language and have published adventures with fewer statblocks. The ability in D&D to just say a monster is "iron golem (hp 60)" is handy and makes for more concise adventures. Same would also be true of doing the same for a crossbow trap. Some more recent products are starting to reach this level; Cold Shard Mountain springs to mind. The character creation section would best be simple with only a few choices, especially of equipment. There's something to be said for OSR rules sets where you can make a character in a few minutes and just start playing. Much of the beauty of having GURPS under the hood is that someone who wants to go the extra mile can easily flip those switches back on and substitute items based on that. |
01-24-2021, 10:47 PM | #14 | |
Join Date: Aug 2004
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Re: What's next for the DFRPG?
I would like to see:
1) The adaptation of the Henchmen book. I actually would like to see cultural/background lenses (+25pts), jobs (62pts), roles (125pts) plus archetype lenses (+125pts). A combination like this enables us the create lower-level delvers but also NPCs. 2) A book focusing on organization and the social aspects of the game describing guilds and or cults with their motivations and major NPCs, etc.). It would include new social lenses for delvers and adventure seeds and a scenario. 3) Tying up with the above, a book focusing on a town including said town/city description (with maps), npc, hirelings, adventure seeds and a scenario. 4) A book focusing on wilderness adventures. This would include, a wilderness area sandbox (with maps), npc, local beasts/monsters, encounter tables and a scenario. 5) A book focusing on a detailed dungeon. This would include, the dungeon (with maps), treasures, traps, npc (allies, rivals and denizens) and monsters. Actually, I should have said: Quote:
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01-24-2021, 11:01 PM | #15 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: What's next for the DFRPG?
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DF 16 Wilderness adventures - not what you were looking for but a lot of good stuff Dungeon Fantasy Setting Caverntown
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01-25-2021, 12:44 AM | #16 |
Join Date: Nov 2008
Location: Pennsylvania
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Re: What's next for the DFRPG?
I'll echo what others have said: I would like a version of Dungeon Fantasy which is geared toward a lower point total.
I'm aware of DF on the cheap and the henchman book, but I feel as though that only addresses the player-facing aspects of the game. From a worldbuilding, monster/NPC, and GM perspective, I think there are a lot of things to consider to scale everything down. I highly enjoy DFRPG. At the same time, I feel as though there are playstyle differences between DFRPG's structure and assumptions versus the reasons I originally picked up GURPS. If there were some version of DF which went in more of an OSR-inspired, sword & sorcery, and etc direction, I would buy that. |
01-25-2021, 01:11 PM | #17 |
Join Date: Sep 2004
Location: Vancouver, BC, Canada
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Re: What's next for the DFRPG?
I haven't played DF yet but I did buy a bunch of PDFs, along with the DF boxed set, just because I like supporting SJG. I don't intend to play a DF campaign, but I do intend to play some DF one-shots. My gaming groups often play one-shots between longer campaign arcs, to change things a bit before diving back, or when there's some player(s) missing... this is generally my opportunity for playing stuff we wouldn't play otherwise. Alien RPG, OSR dungeons, Call of Cthulhu one-shots, those are all great to have a bit of different fun for an evening. I'd love to see some collection of one-session dungeons or adventures for DF. Especially since it would be a great opportunity to introduce GURPS to people who don't know it yet.
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01-25-2021, 05:14 PM | #18 |
Join Date: Dec 2005
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Re: What's next for the DFRPG?
ooh...Wilderness adventures! That would be cool!
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01-25-2021, 05:27 PM | #19 |
Join Date: Aug 2013
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Re: What's next for the DFRPG?
I second this. Some short, focused one-shots collected in a book would be great. I'm thinking of Grave of the Pirate Queen by David Pulver in one of the Pyramid issues. That is a great, fun adventure. Would people buy a PDF for $10 or $20 that had multiple adventures like that? I think they would, and it would be good for growing the game.
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01-25-2021, 05:31 PM | #20 | |
Join Date: Dec 2004
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Re: What's next for the DFRPG?
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