09-26-2018, 11:39 AM | #51 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Does DFRPG more and more resemble a super hero game to you
The superhero games I've played have been very different in style. They've adhered to genre tropes that are very unlike dungeon-crawling, and which have made the whole "what are we doing" part of the game completely different.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
09-26-2018, 12:50 PM | #52 | |
Join Date: Sep 2004
Location: Canada
|
Re: Does DFRPG more and more resemble a super hero game to you
Quote:
In the following I'm going to specifically use the term "dungeon delving", because SJG has a specific scope in mind for things labeled DF that is narrower than what people keep talking about. Which means there should be two words, so I'm making up a second one for the sake of clarity. You can have low powered super heroes, or skip the "Super" entirely but it would still be super-heroes. Power level is not the definition of Superheroes, it's just most common to have a 300+ point power level for Superheroes. Your characters might broker a peace deal between hobgoblin tribes, recruit some as followers or murder everyone and take their stuff. That's all dungeon delving scoped activities. That's not stuff that I ever associate with superheroes - superheros don't negotiate a peace between warring nations, diplomats do. Superheroes very much don't go wandering into the Jokers lair, kill the Joker, and offer all the Joker's minions jobs carrying their stuff. And killing people and taking their stuff as a main activity is way outside the superhero wheelhouse. Instead of those diplomatic negotions, Superheros might rush to retrieve vital evidence needed for the peace process from the fortress of Doctor War, and fight monstrous battle robots, solve puzzles, and escape death traps the entire time - and your players will joke about it being a dungeon delve because they can recognize the genre shift. Having a group of powerful fantasy characters who storm the gates of Hell, fight demons, take their stuff, and eventually work their way around to fighting the Devil Himself isn't super-heroy. It's just a particularly on-fire dungeon with terrible Sanctity and a legendary End Boss. Even if they're doing it to Save The World and rescue captives and everything it doesn't make them super-heroes. All kinds of heroes in all kinds of genres Save The World, it's a defining activity. I've actually run games that were sort of aiming to be D&D but using the Mutants and Masterminds system. It was an experiment that the entire group signed on for, and was done basically because we'd spent money on Mutants and Masterminds books but wanted to do some more dungeon crawling. It changed the feel of the game in the sense that changing from D&D to GURPS would change the feel of the game; it didn't make it feel like everyone should wear capes and masks. [1] There was a certain stylistic change, but it's like World of Warcraft vs Final Fantasy Online - they are fantasy MMORPGs with classes, races, and levels, where you go grind monsters so you can run dungeons to grind monsters to kill boss monsters to grind monsters repeat. [1]Or trenchcoats and bandoliers with too many Having a powerful fantasy character who pouches on them, depending on the era.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
09-26-2018, 12:53 PM | #53 |
Join Date: Sep 2004
Location: Canada
|
Re: Does DFRPG more and more resemble a super hero game to you
Even more elementally, superhero games are reactive but have a lot of flexibility where dungeon delvers of all stripes (hack and slash or not) are proactive and often highly constrained in choice of actions (the iconic dungeon is nothing but an attempt to remove choices).
I find there's a lot more in common with Monster Hunters and Supers than DF and Supers. DF and After The End, on the other hand, are rather more similar.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
09-26-2018, 10:34 PM | #54 |
Join Date: Nov 2007
Location: Sydney
|
Re: Does DFRPG more and more resemble a super hero game to you
|
09-26-2018, 11:52 PM | #55 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Does DFRPG more and more resemble a super hero game to you
|
09-26-2018, 11:59 PM | #56 | |
Join Date: Aug 2004
|
Re: Does DFRPG more and more resemble a super hero game to you
Quote:
(Naturally, there are mixed or even reversed approaches out there: delver types who wait around their keep until the king's men come to report a dragon sighting or the townspeople panic over noises in the catacombs; and supers who actively seek out crime, or even find non-crime/non-emergency problems to tackle with superpowers. But I think the distinction you make is often true.)
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
|
09-27-2018, 01:29 AM | #57 |
Join Date: Nov 2007
Location: Sydney
|
Re: Does DFRPG more and more resemble a super hero game to you
|
09-27-2018, 06:45 AM | #58 | |
Join Date: Jun 2006
|
Re: Does DFRPG more and more resemble a super hero game to you
Quote:
I think this is why superhero characters can be fairly static, but dungeon fantasy virtually requires power growth. Superheroes are successful if the public is saved, but delvers need to gain something for themselves to feel successful. Which I suppose is why this gets a little blurred in the gaming version - *players* tend to insist on tangible rewards there too.
__________________
-- MA Lloyd |
|
09-27-2018, 08:26 AM | #59 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Does DFRPG more and more resemble a super hero game to you
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
09-27-2018, 11:17 AM | #60 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
Re: Does DFRPG more and more resemble a super hero game to you
Quote:
|
|
Tags |
brick, dfrpg, loot, super hero |
Thread Tools | |
Display Modes | |
|
|