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Old 02-10-2021, 11:39 AM   #31
cephalopagus
 
Join Date: Feb 2018
Default Re: Ogre Drop Off

Quote:
Originally Posted by selenite View Post
Warhammer 40K has lots of emotional resonance. Righteous Space Marines, raging orcs, sinister whats-their-names. There's dramatic visuals, from skulls to gothic cathedral mechs. Lots of stuff for the reptile brain to feed on.

Ogre/GEV is a sensible projection of what future combat may be like, with two primary factions neither of which have much appeal to make someone commit to them. The appeal is intellectual. Work out the tactics, calculate the odds, respond to the enemy's plan.

Emotions are much more effective at making people open their wallets.
"Emotions are much more effective at making people open their wallets." Truer words were never spoken.
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Old 02-10-2021, 12:07 PM   #32
HeatDeath
 
Join Date: May 2012
Default Re: Ogre Drop Off

Yep, Wh40K, Mechwarrior Dark Ages, and even to a significant extent Battletech, and X-Wing, the factions speak to people on a very deep level. People don't /just/ want to play a game, they want to join a tribe.

[LOL. Would chess be more popular if Black and White each had a few hundred thousand words of backstory and lore and faction-specific game mechanics? :D ]
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Old 02-16-2021, 04:47 PM   #33
schoon
 
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Join Date: Sep 2004
Location: Oakland, CA, USA
Default Re: Ogre Drop Off

Yes, while emotional attachment to the background is certainly a factor, there are other things at play.

GW makes a big effort to stay in the news every week. That sort of marketing and PR effort has a price tag. SJG has decided to focus efforts on other parts of the business. (No judgement there, just different)
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Old 02-17-2021, 05:17 AM   #34
cephalopagus
 
Join Date: Feb 2018
Default Re: Ogre Drop Off

The last Ogre news was posted on September 2019.
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