08-04-2018, 02:33 AM | #31 | |
Join Date: Nov 2007
Location: Sydney
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Re: DFRPG momentarily on Board Game Breakfast
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I am sure I have made up rules for GURPS (and other RPGs). Thats not to say it doesn't have comprehensive rules |
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08-04-2018, 05:54 AM | #32 |
Join Date: Mar 2014
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Re: DFRPG momentarily on Board Game Breakfast
Sorry, it always confuses me when people use that turn of phrase. "The exception that proves the rule" because that's exactly the opposite of what an exception does to a rule. People who say that also never offer an example of how it proves the rule. So if you could please be so kind and humor me? I've always wanted to ask someone who says that to explain, so now I am.
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08-04-2018, 10:13 AM | #33 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: DFRPG momentarily on Board Game Breakfast
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In French, it is actually "confirm the rule" , (implied "confirm the existence of a rule") rather than prove. Last edited by Celjabba; 08-04-2018 at 10:39 AM. |
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08-04-2018, 12:10 PM | #34 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: DFRPG momentarily on Board Game Breakfast
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I'm actually kinda surprised we found one in our first play through of Star Trek Ascendancy, and we answered it in the exact same manner that the game designers FAQed. Quote:
The simpler the board/card/ minis game, the less likely we find gaps in the rules. * I make rules calls all the time, whether they are consistent with the rules or not is another matter. |
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08-04-2018, 03:31 PM | #35 | |
Join Date: Nov 2007
Location: Sydney
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Re: DFRPG momentarily on Board Game Breakfast
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I don't play thise games. I can only talk about the games I play. Once again Gloomhaven yesterday. No need to make up any rules in a three hour game. |
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08-04-2018, 03:47 PM | #36 |
Join Date: Mar 2014
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Re: DFRPG momentarily on Board Game Breakfast
Thanks XD that phrase has always confused me.
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08-04-2018, 03:57 PM | #37 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: DFRPG momentarily on Board Game Breakfast
The use of "prove" in the English version is an old meaning of "prove", where it means testing or demonstrating, rather than reaching an inarguable conclusion.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
08-04-2018, 08:15 PM | #38 |
Join Date: Feb 2009
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Re: DFRPG momentarily on Board Game Breakfast
You know, given that all the 80s stuff listed as true inspiration for DFRPG, then indeed the character should be able to wear all the belts for all the sais
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08-08-2018, 12:56 AM | #39 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: DFRPG momentarily on Board Game Breakfast
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Also, sometimes I get the feeling that with the proliferation of material and work coming from some of the designers and writers of RPG products that they don't live under the same constraints as the rest of us. So I found it very insightful that Kromm's time to experiment with other game forms would require the normal human trade-offs in focus. Posts like these expose a lot, but I gain a lot of perspective from them as well. |
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08-08-2018, 07:27 AM | #40 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: DFRPG momentarily on Board Game Breakfast
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I do work long days because the only economical way to create quality RPG materials "on the clock" is to invoice eight hours while quietly working nine or more. I don't take as many vacations as my therapist insists I should because I don't get paid time off and I have a modest income (nobody gets rich, or even comfortably middle class, working on games); vacations mean having no cash for the rest of my downtime. I do take downtime, though: I insist on having evenings and weekends free, and I don't read email or enter my home office during those times. I'm also the kind of person who needs variety to thrive, so I use that downtime for things that fall outside the geekosphere: going out with my girlfriend (to grab a bite, dance, have a drink, just walk in the park, whatever), studying and dancing Argentine tango, making cocktails, or cooking. So . . . where some designers wake up and do geeky stuff for 16 hours a day, every day, and devote on the order of 100 hours/week to creating game supplements, I see working on games as a 40 hours/week job. In reality I'm often putting in 50 or 60 hours/week, but that's deceiving because I'm a full-time line developer, which means at least 25% of my billable hours are tied up in dreary administrative tasks that are a long way from gaming. Some months that's more like 50%. Then I hope you find the additional details I just shared informative!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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Tags |
board game breakfast, dfrpg, gurps |
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