Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-31-2019, 10:49 AM   #61
Luke Bunyip
 
Luke Bunyip's Avatar
 
Join Date: Mar 2008
Location: The Kingdom of Insignificance
Default Re: [GAME] After the End, Worldbuilding

Quote:
Originally Posted by Luke Bunyip View Post
Comment: It has occurred to me, that as a setting, a group of PCs could be inhabitants of orbital habitats, Luna, Mars, etc.
Quote:
Originally Posted by dcarson View Post
Unless it is lost...<Snip> ...certain critical parts need industry and supply chains that don't exist anymore.
Comment: My suggestion above was predicated by a question I've been asking myself whilst watching this thread develop, namely "Could I run a game here?", not to mention the metaquestion, "Would it be fun?"
Having an existing industrial base off-planet would suit a setting where the raison d'être for the campaign was getting both down and up out of the Earth's gravity well.

Having said that, if that is not the case, as far as I can envisage, the only real starting points for a campaign are for the PCs to be either members of an NEO+ habitat, trying to carve out a niche back down on Earth, or as members of a community on Earth attempting to deal with a bunch of freeloaders dropping out of orbit. And, as per cannon (see upthread), there's already a Dr Dolittlesque take on Planet of the Apes to contend with (Aka "The Uplifted"), regardless of whether or not the old folks tales about the mythical boogie man, the "AI", are actually based on fact. IMHO, this place is rather busy.

But then, as the expression goes... YMMV.
__________________
It's all very well to be told to act my age, but I've never been this old before...
Luke Bunyip is offline   Reply With Quote
Old 01-01-2020, 10:03 AM   #62
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: [GAME] After the End, Worldbuilding

Quote:
Originally Posted by dcarson View Post
Unless it is lost. The existing habitats can go on for a while on things that last a long time and spares but certain critical parts need industry and supply chains that don't exist anymore. So the populace as a whole might not know or refuses to believe but they need to rebuild that base desperately. Things like the main engines on the ships that mine comets and asteroids for replacement air and water because some does leak from a hab. You are fine for years but N thousand hours of thrust and they'll need replacement and you can't build them.
Theoretically space stations could have perfect recycling, but even then the main consumable resource is going to be propellent fuel for getting around. This setting doesn't seem like it'd have any kind of reactionless drives, so they'd need tons of rocket fuel to get anywhere.

SpaceX is using metholox because it can possibly be processed out of the atmosphere on Mars, but there seems to be only trace amounts of carbon on the Moon. Therefore, Earth and Mars would be the main sources, and possibly C-type asteroids, out in the Asteroid Belt, if they're accessible.
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is offline   Reply With Quote
Reply

Tags
ate, game, worldbuilding

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:04 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.