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#11 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Of course, collision damage should also be based mostly on the hit points of the smaller object; a human getting hit by an aircraft carrier moving at 10 mph is not going to be significantly more hurt than one hit by a truck moving at 10 mph (this assumes the human doesn't get caught between the vehicle and a solid object); in either case, it's basically a 10 mph collision with an essentially immovable object. |
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#12 | ||
Join Date: Aug 2004
Location: Chillicothe, OH
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The acceleration for the Pirate Ship does look like it ought to be .3 and not .03, unless the sail area is a lot smaller than I'd expect. |
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#13 | ||
Join Date: Mar 2006
Location: Iceland*
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a) Not a ship. It's a sloop or a cutter. b) Slower than a typical Fishing boat. c) Unable to overtake any other vessel, as it is the slowest watercraft described in GURPS. There might be a vessel which fits these stats somewhere. But it's not a typical Age of Sail pirate vessel, since those needed to be relatively fast and handy.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 11-07-2008 at 11:40 PM. |
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#14 | ||
Join Date: Aug 2004
Location: Chillicothe, OH
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Olympias under sail is proving difficult. It's not online that I can see, and my manila folders of yellowing Xeroxes have gone wandering, but if you assume that the sail generates slightly more power than the rowing crew, it would follow that speed under sail would be slightly higher than under oars. |
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#15 | |
Join Date: Jul 2008
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#16 | |
Join Date: Mar 2006
Location: Iceland*
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Za uspiekh nashevo beznadiozhnovo diela! |
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#17 | |
Join Date: Jul 2008
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Even then, collecting the flotsam and/or jetsam was profitable to the pirates. But that is a very different form of piracy than raiding treasure ships on the high seas. There, a fast and sturdy ship--if somewhat lightly armed--was needed to run down it's prey. And a great deal of the time, they were only pirates to the shipping being raided, they were privateers to the government that employed them. Of course, they often had multiple employers, so that got tricky, too. I've got no estimates on the value of cargo seized, but that may well go to the high seas pirates. However, the sheer number of ships seized goes to pirates who seized anchored ships, grounded ships, or ships in confined waters. Those also tended to be the more ruthless of pirates since they actually lived in the vicinity where they raided. Then there were river pirates that were generally similar in nature to the shore pirates...at least when they weren't busy being raiders and/or bandits. |
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#18 | |
Join Date: Aug 2004
Location: Chillicothe, OH
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Note the three "assumes" in there. |
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#19 | |
Join Date: Mar 2006
Location: Iceland*
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Well, if it's right it's immediately better than the Pirate 'ship' making a top speed of Move 3 (5 knots), but there's still the problem of the Armada galleon making 12 knots. Those relative speeds are out of whack. No historical galleon of that size that I've heard about was that fast. Even the English race-built galleons weren't near that speed. Didn't anyone like Pulver or Kromm check Stoddard's stats? Those little tables in Fantasy include so many questionable numbers and clear typos or formatting errors that they seem out of place in a GURPS book. I wouldn't mind if it was just a couple of examples to tide us over until we get a real supplement with ships and low-tech artillery, but Cabaret Chicks on Ice, the TL0-TL4 tech book, has been an awful long time in coming. And since the vast majority of all fantasy worlds are TL2-TL4, that's hurting my gaming and forcing me to vaste valuable time on research that I want to be able to pay authors to do for me.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 11-06-2008 at 08:42 PM. |
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#20 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Really, weapons and vehicles stats have to be guesses until suitable rules come out. High-Tech frames TL5-8 gear fairly well. Low-Tech will eventually do the same for TL0-4. Until then, Martial Arts is your best choice for low-tech gear, with an honorable mention to Dungeon Fantasy 1 for wild fantasy gear.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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Tags |
cabaret chicks on ice, fantasy, low-tech |
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