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#41 | |
Join Date: Sep 2004
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#42 | |
Join Date: Jan 2007
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Of course damage (not just spells) are considerably nerfed in Rifts (and all palladium products) mainly explosives. You can use HE weapons in GURPS and do the "one shot, one kill" while in Rifts it's generally unlikely. How do you intend to convert Mega-Damage ? I think you'll probably end up using the best parts of both games to strike a balance, but I doubt you'd be able to convert every little thing. Mainly, why would you want to ? <laugh>
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#43 | |
Join Date: Aug 2004
Location: Edmond, OK
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Try to think of it as having none of the rules for Rifts, just the setting. From there, you should be able to have fun. |
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#44 |
Join Date: Apr 2007
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To me mega damage is a simple concept which they made a very complicated one. Basically the materials used to build mega damage armors are so durable that conventional damage sources don't affect them. The guys over at Palladium wanted a system where some things where uber and some where not so they made mega damage armor for uber protection and mega damage weapons for uber damage to counteract uber protection. The answer is of course to just beef up DR and then create a set of weapons to counter the new higher DR the other option is to toy around with multipliers but why do that, just use the scaling rules already in place to deal with huge numbers of HP and DR.
I agree with Nano, you do your write ups with descriptions only and forget about any sort of direct conversion or any of the hodge podge rules over in RIFTS. The whole reason you are converting is because those rules are inferior to GURPS anyway. If I'm doing a conversion to any system I start off by making a couple of benchmarks. Like the highest damage weapon or the most powerful character or the absolute highest possible defenseive ablilities. Once you know where that is you can work your way down. Or heck you can make it in the middle and then know what the average is. That's up to you but benchmarks help me alot. |
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#45 |
Join Date: Jan 2007
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I whole-heartedly agree.
First thing I would do, is get rid of mega-damage. Use the GURPS system, even 3e is much better than the inconsistent/non-sensical palladium system.
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#46 | ||
Join Date: Jun 2006
Location: On the road again...
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Edit: if you message me, I can send you my conversion notes.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#47 | |
Join Date: Oct 2004
Location: Overton, TX USA
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Chello!
Quote:
Tony
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Anthony N. Emmel Scholar & Catholic Gentleman Q: GM, are you using the d20 rules system? A: No. GURPS is fun. D20 games are not fun. The GM says so. Playing d20/3.5 makes Baby Jesus cry. |
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#48 |
Join Date: Jan 2007
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I'm getting ready to start a Phase World campaign. You can get good players, but you can get other types just the same.
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#49 |
Join Date: Oct 2008
Location: arlington texas
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I'm working on my post apoc earth with magic and aliens and everything including the kitchen sink. Of course it's not RIFTS, cause I would NEVER :) try to violate their special copyright, patent, lockdown, IR whatever thingy.
But, I have some questions. If I want the whittling effect from my SUPER damage lasers, in UTp115 Hvy Lase pistol does 4d(2). This is not enough to ever challenge the DR 50 we were talking about a bit ago. So the power armor with DR 50 is invulnerable to my SUPER dmg laser. Soooo, do I up the armor divisor to (3) go with that? It seems to me to avoid the problem of too much damage just ruining the fight immediately, I should have bigger armor divisors on my weapons and not higher damage necessarily. Also, said laser costs $1,100. This seems ultra cheap compared to regular HT weapons which are maybe 500-800 range. Shouldn't the UT weapon be much more expensive than the HT weapon? Or is the difference in tech level a cost factor?? The HT weapons are TL8 and the Laser is TL10 -11. Would that change the cost for the characters in the campaign? |
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#50 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Set the local TL at some value. I'd generally go with 9. Anything higher TL costs double for each TL above, so a TL 10 device is x 2 book cost, and a TL 11 device is x 4. For those that they can actually buy instead of finding in caches. |
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