02-05-2018, 05:45 PM | #21 | |
Join Date: Jan 2018
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Re: Summoning undead
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IQ 9 SUMMON WARTHOG (C) This spell brings a warthog (ST 9 DX 12 IQ 6; moves 10, no armor, tusks do 1 die damage) to obey the caster. Warthogs fight without DX penalty for injury or lost ST, and are affected by "Control Animal." Cost 2 ST to summon and 1 ST each turn it remains IQ 11 SUMMON WILD BOAR (C) Brings a huge wild boar (ST 14 DX 12 IQ 6, MA 10, hide stops 1 hit, damage 1+1, 1+3 on a charge attack) to obey summoner. Wild boars fight without DX penalty for injury or lost ST, are affected by "Control Animal" and cost 3 ST to summon and 1 ST each turn it remains. |
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02-06-2018, 04:48 AM | #22 | |
Join Date: Jan 2018
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Re: Summoning undead
Quote:
Apologies if my poor English may lead to misinterpretations |
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02-06-2018, 12:03 PM | #23 |
Join Date: Nov 2010
Location: Arizona
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Re: Summoning undead
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02-10-2018, 03:34 PM | #24 |
Join Date: Aug 2004
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Re: Summoning undead
My personal preference would be to split the difference, have something like a "Summon Undead" spell for a category of creatures, not all creatures. The spell would include all the undead the OP posted. Each undead creature would then have an IQ preq, but not cost an actual IQ point/slot to know.
Then you could also have "Summon Animal" (Wolf, Bear, Warthog) , "Summon Humaniod" (Myrmidon, Gargoyle, Giant), "Summon Elemental", "Summon Dragon", etc. What I'd really like to see is can you reverse engineer the existing summoning spells? Say by comparing the attribute point total, defenses and special abilities of the creature to the spell's IQ requirement and ST point costs. From there, it'd be easier to create new spells for summoning other creatures, assigning them to the proper IQ level and appropriate ST costs, even if they didn't use the broader categories I suggested. I'd suggest a point system like so: Attribute Total + ARMOR + (MA-10) + Special Abilities Special abilities would include:
So a wolf (ST 10, DX 14, IQ 6, MA 12, Armor: 1 ) would be worth 33 points in this system, for the IQ 9 Summon Wolf spell. A bear (ST 30, DX 11, IQ 6, MA 8, Armor: 2) would be worth 47 points, for the IQ 11 Summon Bear spell. A small dragon (ST 30, DX 13, IQ 16, MA 6, Armor: 3) would have a starting value of 58, but would then need additional points assigned for size, flight, additional attack and fire breathing. As I mentioned in another thread, these point totals could also be used to represent the XP value of a creature, to be divided among a group of characters after combat, as a simpler version of the current individual system of points for damage, final blows and ST spent on spells. Last edited by Oneiros; 02-10-2018 at 05:16 PM. |
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