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Old 01-06-2011, 11:54 PM   #91
teviet
 
Join Date: May 2005
Default Re: Gurps Vehicles

Allow me to add my voice to the chorus of cheers!

The previous Vehicles was so much more than just a way to build vehicles (for a campaign or for fun). More than any other Tech book, it provided the most comprehensive framework for defining the technological capabilities of any gameworld. (Communications tech! Power generation! Personal weapons! Computers and robotics!) It really should have been called GURPS Machines. I used it to build everything from machine races to an entire campaign setting (a generation ship).

If the new VDS has anywhere near the level of material as the old (and it sounds like it may have even more), it will be on many must-buy lists!

TeV
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Old 01-08-2011, 03:05 PM   #92
Krongurke
 
Join Date: Apr 2005
Location: Eschborn, Germany
Default Re: Gurps Vehicles

@David

Hi David..could ya please hurry up with the Vehicles?

We ran a SPACE-setting a while back, and the missing vehicle rules really hurt.

Now we are planing another SF-Setting where verhicles are more important than ever.

Please, we will buy 5 copies, just to get up the sales..but we need those rules!

Cm'on!! ;)
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