05-22-2017, 08:37 PM | #21 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Re: GURPS Hot Spots: The Silk Road
Quote:
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
|
06-06-2017, 05:00 PM | #22 | |
Join Date: Oct 2016
Location: Calgary AB
|
Re: GURPS Hot Spots: The Silk Road
Quote:
Depending on the campaign, I'd likely throw in vanilla skeletons and zombies and put some local garb on them, and many some advantage appropriate to the terrain and campaign. Also I think the phoenix myth is big in that region (I'm no expert! far from it), so maybe an undead Phoenix (if that's not completely impossible). Would a Phoenix be undead between the time it died and rose from it's ashes? Rolling vs. my philosophy skill... |
|
06-06-2017, 07:16 PM | #23 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: GURPS Hot Spots: The Silk Road
Ghosts of stragglers who fell behind their caravan and got left in the desert. They are still looking for someone to latch on to.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
06-06-2017, 08:05 PM | #24 |
Join Date: Nov 2006
|
Re: GURPS Hot Spots: The Silk Road
Mostly I was curious about how undead would form in that kind of setting. I assume there are many different types of undead in each of the different cultures around the Silk Road. So I was wondering if Chinese people would turn into Chinese undead, Tibetan people turn into Tibetan undead and so on based on ancestry or would it be more of a location based thing where the location determines the type of undead. Or maybe a mixture of these.
|
06-06-2017, 09:29 PM | #25 |
Join Date: Feb 2005
|
Re: GURPS Hot Spots: The Silk Road
I'd assume a 'naturally' or spontaneously forming Undead would be based on the culture of the person it formed from, regardless of their geographic location, but if they can spawn or pass on an infection like vampires do in some stories, then the infected victims would follow the infection pattern even if it's not something that would be typical of their culture.
|
06-06-2017, 10:22 PM | #26 | |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: GURPS Hot Spots: The Silk Road
Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 06-06-2017 at 10:26 PM. |
|
06-07-2017, 01:50 AM | #27 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: GURPS Hot Spots: The Silk Road
Well, there's a scenario: "Help me -- I've turned into the wrong sort of undead! The shame! The horror!"
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
06-07-2017, 05:39 AM | #28 | |
Join Date: Sep 2004
Location: Canada
|
Re: GURPS Hot Spots: The Silk Road
Quote:
Romans were big on Ancestor worship, as were the Etruscans before them - specifically because if you didn't do it right, they would get angry. I understand many other cultures have the same belief.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
06-07-2017, 03:25 PM | #29 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: GURPS Hot Spots: The Silk Road
Yeah. Most cultures develop ancestor veneration as one their first religions. It really is ubiquitous.
|
06-07-2017, 06:06 PM | #30 | |
Join Date: Sep 2004
Location: Canada
|
Re: GURPS Hot Spots: The Silk Road
Quote:
[1] From the family's description, a Small Round Mace. I suspect it was more of a Baton in reality. :)
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
Tags |
gurps, hot spots, silk road |
|
|