03-13-2019, 08:40 AM | #1501 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Draugr Adventure Seed and VikingWeddings
So, today’s Adventure seed features Draugr. Lots of them. Obviously, these would fit into Noršlond, because draugr. But did you know that (at least according to the Viking Answer Lady), it was expected for the groom to retrieve an ancestral sword from a barrow?
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03-14-2019, 11:28 AM | #1502 | |
Join Date: Aug 2018
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Re: Gaming Ballistic - GURPS Content Posts
This 2012 thread brought up an interesting point:
Quote:
Assuming that since they do cutting damage, they would work like other cutting weapons (a free carried grapple if injuring opponent, 1 CP per 2 HP lost) perhaps the solution is that weapons (since they are not technically you, but something you are holding) that grapple can not "let go" of a grapple for free like hands can? In that case, when grappling with a weapon, if you wanted to end your own grapple (without letting go of the weapon) perhaps you should actually have to "Break Free" to reduce the CP you have applied against your opponent using that weapon? Or, if not a rule for all weapons (it might not make sense with crushing) then just as a special rule for the free grappling effect given by cutting weapons. This could give an explanation for why cats have trouble dislodging their paws without hurting you, by pushing instead of pulling, unless of course that was defined as some kind of mental disadvantage for them. In the case where only 1 HP is lost (1 basic damage x 1.5 rounded down) then since it's not enough to apply even 1 CP, I would say perhaps that shouldn't initiate a grapple at all, and just be a surface cut, so there's no need to 'Break Free' from your own attack. To simulate the "ripping my claws free without regard for further injury" idea, I think that if you make another cutting attack using a cutting weapon which is already grappling an opponent, you can opt to reverse the normal rule (subtract 1 CP per 2 HP inflicted, instead of adding more CP) making this a generally easier way to get your weapon dislodged, since there is a minimum of 1 damage for cutting attacks, but there is no minimum control points so it could result in 0 and no reduction. Since this is a "draw cut" (I believe this is even given as an example in a rapid strike, where you stab someone with a sword and then cut sideways as you pull the blade out) I think a disadvantage should be that you must substitute thrust damage for swing damage, since you can't exactly get any lateral momentum going with a 'chop' action. For unarmed attacks it would also mean the cat can roll against a higher Brawling skill instead of DX (since they have no grappling skill) to dislodge their claws injuriously instead of non-injuriously. This would explain why they would do this even to something they don't necessarily want to hurt. The mindset of the CP belonging to the weapon and not the weapon's user should probably mean you can't just "spend" the CP you don't own on grappling techniques as a means of easily dislodging your claws. The "free" control points shouldn't be spendable, to get spendable CP you should have to take normal grappling attacks. |
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03-14-2019, 04:48 PM | #1503 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
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03-14-2019, 04:58 PM | #1504 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
Also, they get used to things just giving way when they claw, if you have super tough scratching posts, you'll note your cats get used to not doing this... or they just convert the "OH NOES I'M TRAPPED!" into climbing up it. At least that's what mine do. |
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03-17-2019, 10:51 AM | #1505 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Fantastic Dungeon Grappling . . . is now a DFM2 Stretch goal!
The knowledge and play experience from all of that helped me create Fantastic Dungeon Grappling, a short insert in Hall of Judgment. And now, thanks to the successful funding of the Dungeon Fantasy Monsters 2 Kickstarter, Steve Jackson Games has a new stretch goal for that campaign. If the DFM2 Kickstarter shoots through $45,000, Steve Jackson Games has agreed to include a copy of the 8-page Fantastic Dungeon Grappling booklet in the boxed set itself.
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03-17-2019, 11:52 AM | #1506 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Gaming Ballistic - GURPS Content Posts
Is this booklet purchasable separately through you? (I have HoJ, but having it as a stand-alone would be nice - I ask as if you are offering it, I haven't noticed).
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03-17-2019, 11:53 AM | #1507 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Gaming Ballistic - GURPS Content Posts
GURPSDay Summary March 8, 2019 – March 14, 2019
The GURPSDay summary is on Doug's page, but you have to scroll down a fair way. I missed it the first time.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
03-17-2019, 11:55 AM | #1508 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
"Fantastic Dungeon Grappling will be available separately as a $9 for Print+PDF, and $4 in PDF-only, during the Backerkit phase of The Citadel at Nordvorn!" Excellent! |
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03-17-2019, 12:11 PM | #1509 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
Doug
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03-17-2019, 01:45 PM | #1510 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Gaming Ballistic - GURPS Content Posts
I'll be hittin that Kickstarter! (mostly as I'm not likely to have gotten $90+ together by the end of Monsters 2)
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blog, blogs, committed aim, dungeon grappling, modern firepower, pass limb |
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