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Old 02-10-2019, 05:42 PM   #41
ak_aramis
 
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Join Date: Jun 2010
Location: Alsea, OR
Default Re: Can In Nomine be resurrected?

While I'd be interested in a revised IN, I've zero interest in G:IN.

IN suffers from being "thematically troublesome" for public play... I'd not be comfortable running it at a pub, library, or game store... Which, at present is where I game. The "Satanic Panic" may not be front page news, there are still continuing echoes of it, especially in sociopolitically conservative areas of the US.

I'll also add that the SJG forums have a rep of hostility to non-GURPS games... It's largely false, but there seems to be a tendency to GURPS chauvinism. And that has impinged discussion somewhat... I know it disincentivized my own discussion just as much as both my inability to find a suitable group willing to play it, and a suitably non-public place to run it.
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Old 02-21-2019, 10:35 AM   #42
Rocket Man
Petitioner: Word of IN Filk
 
Join Date: Aug 2007
Location: Longmont, CO
Default Re: Can In Nomine be resurrected?

It seems to me that the pop culture moment is right for the reintroduction of In Nomine: the popularity of "Supernatural" and "American Gods," the coming of the televised "Good Omens," etc. Behind-the-scenes mythic stuff has some memetic punch to it right now, that a marketing campaign could take advantage of.

That said, I agree that the radar has been quiet. I used to be one of the most active members of this forum, but it's been quite a while since I've been on here. (Or on the SJG boards in general; blame the rise of social media for that one.) Right now, things seem to be in a Catch-22 ... the game will get promoted more if a market can be demonstrated, but for folks to know about it and create a market, it needs to get promoted more.

As AA Beth knows, I've got a draft manuscript of my own to add to the "Expanded Superior" collection (co-authored with ISNorden). It would need a significant amount of dust blown off it, but it could add some useful stuff to the IN universe.


On the rules - like AA Beth, I love the check digit, but having a 2d6 success roll gives a very coarse-grained approach to character power. One wonders if a 3d6 plus check roll would be worth examining, with the main 3d6 still determining success/failure/intervention (with a bell curve matching that of GURPS) while the check digit measured the quality, including a way to gauge the relative power or nature of interventions.


Side note: I've got some half-completed filks for this board that I really need to dig up and finish to get the power of my Word going again.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking”
--Elizabeth McCoy, In Nomine Line Editor

Author: "What Doesn't Kill Me Makes Me Stronger"
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