03-30-2020, 04:58 PM | #11 | |
Join Date: Nov 2017
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Re: Hit Location from Low-Tech
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03-30-2020, 05:15 PM | #12 | |
Join Date: Aug 2018
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Re: Hit Location from Low-Tech
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This makes me wonder about something... This should clearly apply when you intentionally target these locations and miss by 1... But what about if you are making a wild hit, and you roll one of those locations as the random target, but then your wild hit misses by 1? I'm thinking it would be cool to actually still let it hit the torso, because actually aiming for the torso>chest should probably be harder than aiming for whatever is available... So if random hits can miss by 1 and still score a hit, that reflects how it should be easier to avail yourself of random targets than to specifically target the torso>chest. I do notice that LT100 seems to have removed this note though... when it would be very relevant to armored combat, unlike stuff like wound multipliers which only matter to what gets through. |
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03-30-2020, 06:19 PM | #13 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Hit Location from Low-Tech
If your wild hit misses, you don't roll to see where it landed. The "miss by 1" rule only applies when you specifically target a hit location.
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03-31-2020, 01:53 AM | #14 | |
Join Date: Apr 2019
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Re: Hit Location from Low-Tech
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I dont roll a hit location till after there is a hit on a wild swing, mostly because I want to give low skill characters a chance to hit. This can sometimes go horribly bad for a PC because of a chain of lucky rolls, but that represents the randomness of combat to me so thats how I play it. Really I had never thought of rolling the location before hand, it just feels more spontaneous if they do all the trying to hit then find out what happens. Last edited by bocephus; 03-31-2020 at 02:01 AM. |
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03-31-2020, 10:15 AM | #15 |
Join Date: Nov 2004
Location: New Mexico
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Re: Hit Location from Low-Tech
This is great stuff everyone. I really love this forum.
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03-31-2020, 10:37 AM | #16 | |||||
Join Date: Aug 2018
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Re: Hit Location from Low-Tech
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I think it would be a good optional rule to roll on the table first before those though. Not just for the reason I stated (make it slightly more likely to score a hit, with miss-by-1s often hitting the torso) but some additional considerations: 1) to allow the defend to perceive which body part is being targeted so as to choose whether or not to defend (ie they might not want to waste a defence if you're targetting a heavily-armored torso, especially if that torso has damage-reflection on it which could harm the attacker) 2) to calculate situational penalties which might apply to active defence rolls for certain locations (example: the optional low-line parries rule in Martial Arts, -2 if legs are target) or: situational bonuses in the case of optional rules like "Duck!" from Pyramid 3) to know what defence options exist (example: it is possible to do a no-contact parry if your hand is targeted... and possibly to do a leg parry if your leg is targeted) These three serve as reasons why it's good to know RHL prior to doing the active defence, so if one chooses to already deviate from B400 in pushing the RHL table toll 1 step ahead, I figure no harm done in pushing it TWO steps ahead and then also being able to apply "miss by 1" rules for added chance of scoring a hit. Quote:
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For example, this proposal is not "Combat Openings" from 2012: Quote:
The difference from the initial '88 concept at http://www.sjgames.com/gurps/Rolepla...Locations.html is instead of "determine what part of the body was hit" instead it's more like "will be hit, unless the attack misses or is defended against". It's definitely crunch-clutter (potentially wasting rolls on misses) so one way to simplify it would be to only roll on it if you missed by 1, since rolling on a miss of 2+ would be pointless. One place where I can also see it being valuable is for weirdos with larger hit locations, like MA115's "Born Biter". If you roll strike before RHL first then "Apply the same bonus to rolls to hit their jaw or nose" can't be applied, but if we roll RHL first then you could at least apply this bonus when the nose is randomly rolled on the table. MA137 has this when you roll a 1 on a die from attacks that NOT impale/pierce/TBburn (those 3 are skull instead) and MA115 says any level of BB changes that to a 1 or 2... Weirdly I can't find any way of randomly rolling a hit to the jaw though =/ Would it seem too off if a roll of a 6 on either face or neck resulted in that? Or 5-6 in case of Born Biter? Figured I'd start at the top since 1 (or 1-2) is taken by established results. |
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03-31-2020, 12:15 PM | #17 | |
Join Date: Mar 2013
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Re: Hit Location from Low-Tech
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03-31-2020, 02:54 PM | #18 | |
Join Date: Apr 2019
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Re: Hit Location from Low-Tech
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I must shamefully admit that I didnt realize that rolling the location after success was RAW, it just made sense to me, which is doubly awesome after finding out how badly I have been misapplying levels of social stigma (learned in another thread). |
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04-01-2020, 08:08 AM | #19 | |
Join Date: Aug 2018
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Re: Hit Location from Low-Tech
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It really screws up the defender's advantage (whether or not to bother with limited defensive capability if a now-risk location is targeted) plus screws up optional rules like low-line parries where which body part you defend affects your parrying skill. So I expect there would already be motive to deviate from RAW in when to roll that (at least sandwiching RHL between the hit/defence rolls) in which case, going a step further (rolling it on a miss-by-1 to see if it targets a place allowing a torso hit) gives some small benefit to attacks-of-opportunity over torso/chest targeting. |
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