01-18-2010, 07:27 PM | #61 | |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Rifts?
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Mainly, the site details the basics: permitted races, useful/forbidden character types, a rundown of the starting village. Mostly system-independent stuff.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 01-18-2010 at 07:55 PM. |
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01-18-2010, 07:53 PM | #62 |
Join Date: Sep 2007
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Re: GURPS Rifts?
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01-18-2010, 08:16 PM | #63 |
Join Date: May 2008
Location: CA
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Re: GURPS Rifts?
If he doesn't distribute it widely, I'm pretty sure it counts as Fair Use - in other words, he can use it in his own group as much as he wants, but he can't just give it out on the Internet to anyone and everyone.
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01-18-2010, 09:06 PM | #64 | |
Join Date: Aug 2004
Location: Edmond, OK
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Re: GURPS Rifts?
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I'm also wondering if the threat of a countersuit against Palladium on the grounds of a frivolous lawsuit would work or even just dissuade them from suing you in the first place. That said, I'm sure that a lot of copies of people's various conversions of Rifts into GURPS and other systems can be found in the gray areas of the internet-- think sharing software, Yahoo groups, etc. I definitely created some of it for 3rd Edition and shared it with people. It would be much easier to adapt Rifts to 4th Edition, though. |
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01-19-2010, 05:13 AM | #65 | |
Join Date: Sep 2004
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Re: GURPS Rifts?
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For that matter, he shouldn't have a problem with buying one of his books to balance a table. because you are still buying one of his booke!
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“Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.” - Robert E Howard, "The Tower of the Elephant" |
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01-19-2010, 06:00 AM | #66 | |
Join Date: Jun 2006
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Re: GURPS Rifts?
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Many people in the creative world are not doing it primarily for the money (which often isn't very good no matter what you do) but for some other reason. They routinely make decisions about their work driven by something other than how they can score the biggest profit on it. For that matter the fans will often savage you for doing stuff to maximize profits - how many times have you heard complaints about some band "selling out", or how those bastards bought the rights to something and are sitting on them until they get around to making their version of the movie. I'll admit in the case of an RPG, where the entire business model is selling a tool to create derivative work, that a policy of no derivative works is bizzare, and morally pretty questionable if you fail to inform the buyers somewhere pretty obvious that this product cannot be used for its implied purpose. But hey, you create it, you get to make bizzare decisions about it.
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-- MA Lloyd |
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01-19-2010, 11:11 AM | #67 | |
Join Date: Sep 2007
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Re: GURPS Rifts?
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01-20-2010, 09:48 PM | #68 |
Join Date: Oct 2008
Location: arlington texas
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Re: GURPS Rifts?
thank you for the information on how to use MDC and armor. I plan to NOT change all the GURPS stats on gear. I want to keep that. Less work is always better for me. Real Life work takes up too much time to leave me much for rehashing everything in my game.
I am interested in seeing debate as to the merits of changing armor divisors, or making UT armor (Hardened) or something like that. |
01-20-2010, 10:12 PM | #69 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Rifts?
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It'll be a hell of a lot faster and much less of a pain in the patootie, trust me. |
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01-20-2010, 10:19 PM | #70 |
Join Date: Sep 2007
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Re: GURPS Rifts?
Just as a quick and dirty rule, apply an armor divisor of (5) to anything that affects MDC structures. That's the AD of a blaster pistol. Thus, if you wanted to convert a mega-damage power punch to GURPS, it should probably have AD (5) to be able to punch through armor.
Conversely, MDC structures should probably just have high DR and hit points. Reserve Hardended defenses for special situations. For instance, things that take half damage from heat or fire, even MD heat, might have extra DR with a level of Hardened. As far as natural MDC creatures go, you could either just give them generous DR and hit points, or consider applying Damage Reduction (5). |
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