11-29-2021, 08:02 PM | #1 |
Join Date: Jul 2018
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TFT Community House Rules
Over on the TFT discord a project to compile a community set of 'common house rules' has begun. I'm starting this thread to document the major progress generated from workshops and discussions.
For the time being, the bulk of the work is in trying to generate a prioritized list of areas that we want the house rules to cover (whether that be "fixes" or expansions of the official rules). You can contribute to that project by voting here and of course keep an eye on the discord to try to join in on scheduling workshops as we begin to work our way down the priority list. |
11-30-2021, 08:06 AM | #2 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: TFT Community House Rules
Well from my list
https://www.hcobb.com/tft/house_rules.html the the interesting points are (in random order)
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-HJC |
11-30-2021, 05:07 PM | #3 |
Join Date: Jun 2018
Location: Durham, NC
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Re: TFT Community House Rules
To me the one issue that most needs to be fixed:
Adding IQ does not give you a "talent point". This creates a weird dynamic of very high IQ starting characters having an XP advantage long term. It also slows down character development too much. Which is often a fun part of the game but instead feels like a grind. One way this has been solved by house rule is to give 500 XP for talents only whenever someone increases their IQ. (Thanks Henry). |
12-01-2021, 03:22 AM | #4 | |
Join Date: Jun 2019
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Re: TFT Community House Rules
Quote:
I've proposed so many solutions to this I can't even remember them all. I think the last set was: Give TWO "Talent Points" every time IQ increases a point. Do not allow the direct purchase of Talents with XP. Do not treat Spells and Talents as the same thing for memory limit purposes anymore. Thus new Talents can still be added faster than in original ITL (which is desirable). Yet the rate at which you add them is once again "gated" by ones total attribute points.
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"I'm not arguing. I'm just explaining why I'm right." |
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12-01-2021, 07:36 AM | #5 |
Join Date: Oct 2015
Location: New England
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Re: TFT Community House Rules
HTH and pinning are two of my biggies. My suggestions are detailed here. These boil down to expanding the conditions necessary in order to attempt to initiate HTH, changing HTH initiation to an action in all instances, and scrapping pinning rules and replacing them with a more detailed (yet, IMHO still simple) grappling subsystem.
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12-01-2021, 08:34 AM | #6 |
Join Date: Dec 2017
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Re: TFT Community House Rules
Pinning is a bit of a mess; it seems so obvious it should have used the 'contest' mechanics, but i think the old version just got grandfathered in.
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12-01-2021, 01:37 PM | #7 |
Join Date: Oct 2015
Location: New England
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Re: TFT Community House Rules
It would also be really great to to clean up annoying loopholes. One such (I think Henry Cobb brought this to our attention) is spending 3 MA to pick up and ready a weapon lying on the ground, making it possible for a figure to move farther than one choosing the Ready New Weapon option AND to make an attack to boot since such action makes the weapon "ready immediately" (compare ITL 104 with ITL 102).
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12-01-2021, 04:35 PM | #9 |
Join Date: Jul 2018
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Re: TFT Community House Rules
Worth noting for those of you who haven't been following along on the discord - you can open up that google sheet and vote on your priorities on the second 'sheet'/tab. The first sheet explains the process.
Edit: That said the priorities mentioned so far match the outcomes so far pretty well. Hopefully we can start workshopping the best solutions to these issues, as there is some debate on these points even if we agree on the problems. Personally I hope a lot of the lower priority items aren't touched, as I believe a community house rule set should stay as accessible and similar to RAW as is possible while cleaning up and simplifying problem areas. Ideally this results in something that people actually use that is easier to learn/remember than RAW. |
12-04-2021, 08:30 AM | #10 |
Join Date: Jul 2018
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Re: TFT Community House Rules
Make your voices heard, come and add your topics/problem areas to the document, and your votes for what we should focus on first.
And then add your proposed solutions for the most problematic areas, once we start looking at how to solve the problems. Often a problem comes with an obvious solution, but some areas are just problematic in general and we might have to decide between many possible solutions. The goal is to create a base set of house rules, with some optional ones, and then GMs can use that list as a basis for their own set of house rules. This will make it easier for players to switch between different campaigns since the house rules will be more uniform, easier to remember, more complete, and also better playtested. |
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