09-23-2019, 06:29 AM | #131 |
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Re: Maximum Attributes for Real World People
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09-23-2019, 06:51 AM | #132 |
Join Date: Feb 2016
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Re: Maximum Attributes for Real World People
There is a compression between 3e and 4e though, based on the amount of points spent. A character with IQ 18 3e should probably have IQ 16 4e, but Eidetic Memory 3e should probably be equal to +1 IQ 4e per level, so the IQ would go back up to 18. We are talking about a fictional character though, so it fine if he is 1:100 million in IQ.
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09-23-2019, 07:02 AM | #133 | |
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Re: Maximum Attributes for Real World People
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09-23-2019, 09:29 AM | #134 | |
Join Date: Mar 2014
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Re: Maximum Attributes for Real World People
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Carry On Back seems to fit what he did well. The 15 x BL version of Carry On Back represents an extremely strenuous act of carrying (lose 1 FP per second!) of something so heavy that you likely can't lift it by yourself (so that you either need help with that, or as in this case, the weight is already elevated). Last edited by Andreas; 09-23-2019 at 09:54 AM. |
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09-23-2019, 09:43 AM | #135 |
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Re: Maximum Attributes for Real World People
They would be higher then they are which is why the skill was added to the game back with 3.5 in 1996.
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09-23-2019, 09:48 AM | #136 | |
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Re: Maximum Attributes for Real World People
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Problem is once you start looking as what these chaps do in competition they are far more diverse than the various lifts (or carries) set out in GURPS. Some interpretation will be needed. Well until "GURPS physical exertion" comes out anyway! Ultimately though in the context of this thread I think this is a fringe action. So not one that's very appropriate to extrapolate too much from. Weather that's the man's ST in GURPS terms, or how GURPS does lifting (or carrying). As I pointed out if you give him ST22 in order to do this as a straight BLx15 carry, you also gives him an overhead lift of 775lbs without effort every 4 secs. (well I guess you could give him ST22 and buy down arm ST!)
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09-23-2019, 09:56 AM | #137 | |
Join Date: Mar 2014
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Re: Maximum Attributes for Real World People
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Consider the case of someone wtih ST 10. How likely is it that the kind of average person ST 10 is supposed to represent (even if that is an average among healthy adults fit for military service) could lift of 160lbs overhead without effort every 4 secs? Rather than Carry On Back, Lifting seems like a more appropriate place to make changes. Last edited by Andreas; 09-23-2019 at 10:00 AM. |
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09-23-2019, 09:59 AM | #138 | |||
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Re: Maximum Attributes for Real World People
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I should add that I tried to recreate Holmes using 3e rules and it simply couldn't work - the relationship between his IQ attribute and some of his mental skills didn't work as they were too low if they were from default and too high if he even had 1/2 a point in them. The version of Holmes on GURPSwiki tries to take as much of the canonal stories (not movie or play versions) as well as the Bell and Conan-Doyle connection.
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09-23-2019, 11:12 AM | #139 | |
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Re: Maximum Attributes for Real World People
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09-23-2019, 11:20 AM | #140 | |
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Re: Maximum Attributes for Real World People
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Unmodified lifting roll: moving an awkward rock that's blocking the exit to the dungeon while orcs are chasing you and shooting arrows at you. Lifting +4 roll: In a gym, lifting weights that are designed to be lifted with no one attacking you. So skill HT 10 WILL 10 skill Att+2 gives skill 12; in a gym gives you an effective skill of 16, meaning without extra effort you can increase your lift by upto 65% or with Extra Effort by upto 130%. That's just not realistic. |
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