09-05-2009, 09:56 PM | #11 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Parachuting: modifiers for LALO and HALO jumps?
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09-06-2009, 12:58 AM | #12 |
Join Date: Aug 2008
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Re: Parachuting: modifiers for LALO and HALO jumps?
From my extremely limited experience jumping and what I've heard around the DZ, most of the difficulty in HALO jumps is managing the 100-pound gunny sack between your legs. Aside from that, it's pretty similar to what civilian skydivers do, except exit altitude is higher and special gear (like oxygen and thermal undies) is required. Openning altitude is a bit low, but higher than what basejumpers are use to.
As for HAHO jumps, what exactly is the technique buying off? Ram-air parachutes are pretty easily handled, and with a GPS to tell you where to go, I'm not sure where the issue is. The landing itself seems like it'd be a pretty straight forward pattern. I'm sure you'd have to account for obstacles like any other jump, but I doubt they do much swooping. And this raises another question: Does Parachuting cover the freefall portion of a skydive or just the use of the canopy itself? Would a freestyle skydiving require levels of Aerobatics or Freefall, too?
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09-06-2009, 02:03 AM | #13 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Parachuting: modifiers for LALO and HALO jumps?
I don't know why HAHO was brought up. I thought it was the easiest kind of jump.
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09-06-2009, 05:27 AM | #14 |
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Re: Parachuting: modifiers for LALO and HALO jumps?
To make a HAHO/HALO jump one must make Piloting (glider) roll to steer the ram-air parachute. So, there is two tests to make. HAHO/HALO test to sucessfully deploy the chute and Piloting (glider) to land.
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09-06-2009, 11:24 AM | #15 |
Join Date: Aug 2008
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Re: Parachuting: modifiers for LALO and HALO jumps?
So the only use of the Parachuting skill is just to throw the pilot chute? That seems awefully narrow in scope. I'd have to believe it is used for something more. I always thought that it covered canopy control, too. Heck, I'd assumed you could default Breakfall to it to cover PLFs, as well.
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09-06-2009, 02:28 PM | #16 | |
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Re: Parachuting: modifiers for LALO and HALO jumps?
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09-06-2009, 02:32 PM | #17 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Parachuting: modifiers for LALO and HALO jumps?
Different strokes...
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09-06-2009, 04:15 PM | #18 |
Join Date: Aug 2004
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Re: Parachuting: modifiers for LALO and HALO jumps?
How much gear can you carry on a HALO? I know this is not the intention of the thread, but it comes up occasionally.
I also like the idea of the two roles necessary for the HALO - suggested by General Lee. I often get nervous in making the players role for such events, as it could end the game before it begins - if the HALO is part of "getting there". I like dice like everyone else, but if you get a critical failure at this stage, it is a bad day...or beginning of an exciting one at least. |
09-06-2009, 06:37 PM | #19 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Parachuting: modifiers for LALO and HALO jumps?
Piloting (Glider) is for winged aircraft. A parachute does not have wings. So, therefore this is a house rule of yours.
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09-06-2009, 08:00 PM | #20 | |
Join Date: Sep 2004
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Re: Parachuting: modifiers for LALO and HALO jumps?
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I don't know how HAHO chutes are different from sport chutes, but I would guess they are bigger, both to give better payload and better glide ratios.
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Tags |
halo/haho, parachuting, special ops |
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