12-10-2006, 01:51 AM | #1 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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[GURPS:STar Trek] Capt. James T. Kirk 4th edition style
Yeah I took a stab at creating 4th edition GURPS stats for Captain James T. Kirk This is him after 3 years of the 5 year mission - and right before those fan made episodes start.
Name: James T. KIRK Race: Human Attributes [80] ST 10 DX 12 [40] IQ 12 [40] HT 10 HP 10 Will 12 Per 12 FP 10 Basic Lift 20 Damage 1d-2/1d Basic Speed 5.5 Basic Move 5 Ground Move 5 Water Move 1 Social Background TL: 12 [0] Cultural Familiarities: United Federation of Planets (Native) [0]. Languages: English (Native) [0]. Advantages [70] 3D Spatial Sense [10] Combat Reflexes [15] Military Rank (Starship Captain) (3) [15] Trained By A Master [30] Disadvantages [-75] Alcoholism [-15] Chummy [-5] Code of Honor (Professional) [-5] Curious (12 or less) [-5] Fanaticism (Patriot , the Federation ) [-15] Lecherousness (12 or less) [-15] Sense of Duty (Comrades and Shipmates) (Large Group) [-10] Workaholic [-5] Quirks [-5] Chauvinistic [-1] His shirt always gets torn in a fight [-1] Likes to quote old Earth Authors [-1] Proud [-1] Sweeping arm gestures [-1] Skills [105] Acting IQ/A - IQ-1 11 [1] Administration IQ/A - IQ+1 13 [4] Beam Weapons/TL12 (Pistol) DX/E - DX+1 13 [2] Beam Weapons/TL12 (Rifle) DX/E - DX+1 13 [2] Brawling DX/E - DX+1 13 [2] Carousing HT/E - HT+1 11 [2] Choke Hold (Judo) Tech/H - def+0 9 [0] Climbing DX/A - DX+0 12 [2] Computer Operation/TL12 IQ/E - IQ+1 13 [2] Diplomacy IQ/H - IQ+0 12 [4] Disguise/TL12 (Human) IQ/A - IQ-1 11 [1] Elbow Strike (Brawling) Tech/A - def+0 11 [0] Electronics Operation/TL12 (Communications) IQ/A - IQ-1 11 [1] Electronics Operation/TL12 (Sensors) IQ/A - IQ-1 11 [1] First Aid/TL12 (Human) IQ/E - IQ+0 12 [1] Flying Leap IQ/H - IQ-1 11 [2] Intelligence Analysis/TL12 IQ/H - IQ-2 10 [1] Judo DX/H - DX-1 11 [2] Jump Kick (Karate) Tech/H - def+0 6 [0] Jumping DX/E - DX+0 12 [1] Karate DX/H - DX-2 10 [1] Leadership IQ/A - IQ+5 17 [20] Navigation/TL12 (Hyperspace) IQ/A - IQ+1 13 [1] includes: +2 from '3D Spatial Sense' Navigation/TL12 (Space) IQ/A - IQ+2 14 [2] includes: +2 from '3D Spatial Sense' Piloting/TL12 (Aerospace) DX/A - DX+1 13 [2] includes: +1 from '3D Spatial Sense' Piloting/TL12 (High-Performance Spacecraft) DX/A - DX+0 12 [1] includes: +1 from '3D Spatial Sense' Power Blow Will/H - Will-2 10 [1] Public Speaking (Oratory) IQ/E - IQ+2 14 [4] Savoir-Faire (Military) IQ/E - IQ+3 15 [8] Savoir-Faire (Servant) IQ/E - IQ+0 12 [1] Scaling (Climbing) Tech/H - def+1 10 [2] Sex Appeal HT/A - HT+1 11 [4] Shiphandling/TL12 (Spaceship) IQ/H - IQ-1 11 [1] Shiphandling/TL12 (Starship) IQ/H - IQ+1 13 [7] Spacer/TL12 IQ/E - IQ+3 15 [8] Stealth DX/A - DX-1 11 [1] Strategy (Interstellar) IQ/H - IQ-2 10 [1] Strategy (Land) IQ/H - IQ-2 10 [1] Strategy (Space) IQ/H - IQ-1 11 [2] Swimming HT/E - HT+0 10 [1] Tactics IQ/H - IQ-1 11 [2] Vacc Suit/TL12 DX/A - DX+0 12 [2] Wrestling DX/A - DX-1 11 [1] Stats [80] Ads [70] Disads [-75] Quirks [-5] Skills [105] = Total [175]
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12-10-2006, 02:36 AM | #2 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
How on earth could you stat Kirk without including the Destiny advantage.
I would also give him luck, and some form of shared uberDestiny or Ridiculous Luck only when near Spock and McCoy. |
12-10-2006, 02:41 AM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
Trained by a Master??? WTF???
Shouldn't Starship Captain be Military Rank 6? It was in 3e. |
12-10-2006, 02:42 AM | #4 | |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
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..but yeah over-the-top cinematic those would make sense. Remember tho - this is Kirk BEFORE the 5 year mission is over. - Ed Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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12-10-2006, 05:03 AM | #5 | |||||||||||||
Join Date: Feb 2005
Location: Ayden, North Carolina, USA, North America, planet Earth, Sol system, Milky Way, the Universe
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
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12-10-2006, 06:56 AM | #6 | ||
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
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Also, since no one else pointed it out, I don't think the man was an alcoholic. He didn't get drunk every evening, he was (presumably) sober while on duty, and he could go for several days without alcohol. I'd also give him a rather high Brawling Skill instead of this Martial Arts setup. Star Trek Hand to Hand combat was markedly "unskilled", and largely inspired by Westerns. Kirk doesn't display the formalized/stylized knowledge of martial arts moves; he's rather a well-honed tavern brawler, iirc. To reduce the skill list, I'd also consider Bang Skills. "Starship Captain" and "Tough Hero" would cover most of what he's doing, I guess. The "Shirt gets torn" thing could also be a Perk, if it's good for a Reaction Bonus from time to time :) As in Galaxy Quest. Maybe give him +1 ST. Or maybe not. Quote:
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Last edited by zorg; 12-10-2006 at 07:06 AM. |
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12-10-2006, 07:05 AM | #7 |
Join Date: Sep 2004
Location: U.S.
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
Although I think it was established more in the books than on screen (I can''t remember for sure), I believe that Kirk came up through a start in Engineering. He should have at least basic skills in Warp and Impulse Engines, imo.
RH
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And all should cry, "Beware, beware! His flashing eyes, his floating hair! Weave a circle round him thrice & close your eyes with holy dread for he on honeydew hath fed & drunk the milk of paradise" |
12-10-2006, 09:06 AM | #8 |
Join Date: Apr 2005
Location: France
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
I fully do agree with the 12 in IQ. Kirk is klever (remember how he got his Starfleet officer diploma and how quickly he can take a difficult strategic decision). 12 is bright, but still normal, and that perfectly corresponds to Kirk...
On the other hand, I always thought that Kirk was a bit stronger than 10. Perhaps something like 11. To my mind, McCoy has ST 10, and Kirk appears to be stronger than him. I also do agree with what is written above: Kirk is not alcoholic, even if he likes drinking. McCoy is alcoholic, and his behavior is very different... Finally, Kirk is not a martial artist. His unarmed combat skill is closest to brawling than to karate or judo. Last edited by Gollum; 12-10-2006 at 09:12 AM. |
12-10-2006, 09:11 AM | #9 | |
Join Date: Sep 2004
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
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Anyway, he should have more leadership, charisma, strategy, and tactics. I'ld go with a higher ST and a high brawling skill. IQ 11 is probably high enough, but mix in some type of leader/strategist talent. |
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12-10-2006, 09:21 AM | #10 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
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